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ILDA - 2025

2025​​Activity reportProject-TeamILDA​​​‌

RNSR: 201521247J
  • Research center‌ Inria Saclay Centre at‌​‌ Université Paris-Saclay
  • In partnership​​ with:CNRS, Université Paris-Saclay​​​‌
  • Team name: Interacting with‌ Large Data
  • In collaboration‌​‌ with:Laboratoire Interdisciplinaire des​​ Sciences du Numérique

Creation​​​‌ of the Project-Team: 2016‌ December 01

Each year,‌​‌ Inria research teams publish​​ an Activity Report presenting​​​‌ their work and results‌ over the reporting period.‌​‌ These reports follow a​​ common structure, with some​​​‌ optional sections depending on‌ the specific team. They‌​‌ typically begin by outlining​​ the overall objectives and​​​‌ research programme, including the‌ main research themes, goals,‌​‌ and methodological approaches. They​​ also describe the application​​​‌ domains targeted by the‌ team, highlighting the scientific‌​‌ or societal contexts in​​ which their work is​​​‌ situated.

The reports then‌ present the highlights of‌​‌ the year, covering major​​ scientific achievements, software developments,​​​‌ or teaching contributions. When‌ relevant, they include sections‌​‌ on software, platforms, and​​ open data, detailing the​​​‌ tools developed and how‌ they are shared. A‌​‌ substantial part is dedicated​​ to new results, where​​​‌ scientific contributions are described‌ in detail, often with‌​‌ subsections specifying participants and​​ associated keywords.

Finally, the​​​‌ Activity Report addresses funding,‌ contracts, partnerships, and collaborations‌​‌ at various levels, from​​ industrial agreements to international​​​‌ cooperations. It also covers‌ dissemination and teaching activities,‌​‌ such as participation in​​​‌ scientific events, outreach, and​ supervision. The document concludes​‌ with a presentation of​​ scientific production, including major​​​‌ publications and those produced​ during the year.

Keywords​‌

Computer Science and Digital​​ Science

  • A3.1.4. Uncertain data​​​‌
  • A3.1.7. Open data
  • A3.1.10.​ Heterogeneous data
  • A3.1.11. Structured​‌ data
  • A3.2.4. Semantic Web​​
  • A3.2.6. Linked data
  • A5.1.​​​‌ Human-Computer Interaction
  • A5.1.1. Engineering​ of interactive systems
  • A5.1.2.​‌ Evaluation of interactive systems​​
  • A5.1.5. Body-based interfaces
  • A5.1.6.​​​‌ Tangible interfaces
  • A5.1.9. User​ and perceptual studies
  • A5.2.​‌ Data visualization
  • A5.6.1. Virtual​​ reality
  • A5.6.2. Augmented reality​​​‌

Other Research Topics and​ Application Domains

  • B3.1. Sustainable​‌ development
  • B3.2. Climate and​​ meteorology
  • B3.3. Geosciences
  • B3.3.1.​​​‌ Earth and subsoil
  • B5.9.​ Industrial maintenance
  • B9.2. Art​‌
  • B9.5.3. Physics
  • B9.5.6. Data​​ science
  • B9.6.7. Geography
  • B9.7.2.​​​‌ Open data
  • B9.11. Risk​ management

1 Team members,​‌ visitors, external collaborators

Research​​ Scientists

  • Emmanuel Pietriga [​​​‌Team leader, INRIA​, Senior Researcher,​‌ HDR]
  • Caroline Appert​​ [CNRS, Senior​​​‌ Researcher, HDR]​
  • Olivier Chapuis [CNRS​‌, Researcher]
  • Vanessa​​ Pena Araya [INRIA​​​‌, ISFP]
  • Arnaud​ Prouzeau [INRIA,​‌ ISFP]

Faculty Member​​

  • Anastasia Bezerianos [UNIV​​​‌ PARIS SACLAY, Associate​ Professor, HDR]​‌

PhD Students

  • Julien Berry​​ [UNIV PARIS SACLAY​​​‌]
  • Camille Dupre [​BERGER-LEVRAULT, CIFRE,​‌ until Nov 2025]​​
  • Mengfei Gao [UNIV​​​‌ PARIS SACLAY]
  • Alina​ Sarzhanova [INRIA,​‌ from Nov 2025]​​
  • Shaily Sharma [CNRS​​​‌, from Oct 2025​]
  • Xinpei Zheng [​‌UNIV PARIS SACLAY]​​

Technical Staff

  • Ludovic David​​​‌ [INRIA, Engineer​]
  • Olivier Gladin [​‌INRIA, Engineer]​​

Interns and Apprentices

  • Rayane​​​‌ Dahasse [UNIV PARIS​ SACLAY, Intern,​‌ from Apr 2025 until​​ Sep 2025]
  • Celine​​​‌ Deivanayagam [INRIA,​ Intern, from May​‌ 2025 until Aug 2025​​]
  • Xintian Fu [​​​‌INRIA, Intern,​ from May 2025 until​‌ Aug 2025]
  • Dilbar​​ Isakova [CNRS,​​​‌ Intern, from Apr​ 2025 until Sep 2025​‌]
  • Jihyun Park [​​INRIA, Intern,​​​‌ from Apr 2025 until​ Aug 2025]
  • Jingru​‌ Sang [INRIA,​​ Intern, from Jun​​​‌ 2025 until Aug 2025​]
  • Alina Sarzhanova [​‌INRIA, Intern,​​ from Mar 2025 until​​​‌ Sep 2025]
  • Lucas​ Spooner [INRIA,​‌ Intern, from Feb​​ 2025 until Jun 2025​​​‌]
  • Yongyi Yang [​INRIA, Intern,​‌ from Apr 2025 until​​ Jul 2025]
  • Yuanyuan​​​‌ Zhang [INRIA,​ Intern, from Jun​‌ 2025 until Aug 2025​​]
  • Yan Zhuang [​​​‌INRIA, Intern,​ from Jun 2025 until​‌ Aug 2025]
  • André​​ dal Bosco [UNIV​​​‌ PARIS SACLAY, Intern​, from May 2025​‌ until Jul 2025]​​

Administrative Assistant

  • Katia Evrat​​​‌ [INRIA]

External​ Collaborators

  • Vincent Cavez [​‌UNIV STANFORD, until​​ Aug 2025]
  • Maria​​​‌ Lobo [IGN]​

2 Overall objectives

Datasets​‌ are no longer just​​ large. They are distributed​​​‌ over multiple networked sources​ and increasingly interlinked, consisting​‌ of heterogeneous pieces of​​ content structured in elaborate​​ ways. Our goal is​​​‌ to design data-centric interactive‌ systems that provide users‌​‌ with the right data​​ at the right time​​​‌ and enable them to‌ effectively manipulate and share‌​‌ these data. We design,​​ develop and evaluate novel​​​‌ interaction and visualization techniques‌ to empower users in‌​‌ both mobile and stationary​​ contexts involving a variety​​​‌ of display devices, including:‌ smartphones and tablets, augmented‌​‌ reality glasses, desktop workstations,​​ tabletops, ultra-high-resolution wall-sized displays.​​​‌

Our ability to acquire‌ or generate, store, process‌​‌ and query data has​​ increased spectacularly over the​​​‌ last decade. This is‌ having a profound impact‌​‌ in domains as varied​​ as scientific research, commerce,​​​‌ social media, industrial processes‌ or e-government. Looking ahead,‌​‌ technologies related to the​​ Web of Data have​​​‌ started an even larger‌ revolution in data-driven activities,‌​‌ by making information accessible​​ to machines as semi-structured​​​‌ data 30. Indeed,‌ novel Web-based data models‌​‌ considerably ease the interlinking​​ of semi-structured data originating​​​‌ from multiple independent sources.‌ They make it possible‌​‌ to associate machine-processable semantics​​ with the data. This​​​‌ in turn means that‌ heterogeneous systems can exchange‌​‌ data, infer new data​​ using reasoning engines, and​​​‌ that software agents can‌ cross data sources, resolving‌​‌ ambiguities and conflicts between​​ them 55. As​​​‌ a result, datasets are‌ becoming even richer and‌​‌ are being made even​​ larger and more heterogeneous,​​​‌ but also more useful,‌ by interlinking them 40‌​‌.

These advances raise​​ research questions and technological​​​‌ challenges that span numerous‌ fields of computer science‌​‌ research: databases, artificial intelligence,​​ communication networks, security and​​​‌ trust, as well as‌ human-computer interaction. Our research‌​‌ is based on the​​ conviction that interactive systems​​​‌ play a central role‌ in many data-driven activity‌​‌ domains. Indeed, no matter​​ how elaborate the data​​​‌ acquisition, processing and storage‌ pipelines are, many data‌​‌ eventually get processed or​​ consumed one way or​​​‌ another by users. The‌ latter are faced with‌​‌ complex, increasingly interlinked heterogeneous​​ datasets that are organized​​​‌ according to elaborate structures,‌ resulting in overwhelming amounts‌​‌ of both raw data​​ and structured information. Users​​​‌ thus require effective tools‌ to make sense of‌​‌ their data and manipulate​​ them.

We approach this​​​‌ problem from the perspective‌ of the Human-Computer Interaction‌​‌ (HCI) field of research,​​ whose goal is to​​​‌ study how humans interact‌ with computers and inspire‌​‌ novel hardware and software​​ designs aimed at optimizing​​​‌ properties such as efficiency,‌ ease of use and‌​‌ learnability, in single-user or​​ cooperative contexts of work.​​​‌

ILDA aims at designing‌ interactive systems that display‌​‌ the data and let​​ users interact with them,​​​‌ aiming to help users‌ better navigate and comprehend‌​‌ complex datasets represented visually,​​ as well as manipulate​​​‌ them. Our research has‌ been organized along three‌​‌ complementary axes, as detailed​​ in Section 3.​​​‌

3 Research program

3.1‌ Novel Forms of Display‌​‌ for Groups and Individuals​​

Participants: Caroline Appert,​​​‌ Anastasia Bezerianos, Olivier‌ Chapuis, Vanessa Peña-Araya‌​‌, Emmanuel Pietriga,​​ Arnaud Prouzeau, Julien​​​‌ Berry, Mengfei Gao‌, Camille Dupré,‌​‌ Shaily Sharma, Xinpei​​​‌ Zheng, Ludovic David​, Olivier Gladin.​‌

Data sense-making and analysis​​ is not limited to​​​‌ individual users working with​ a single device, but​‌ increasingly involves multiple users​​ working together in a​​​‌ coordinated manner in multi-display​ environments involving a variety​‌ of devices. We investigate​​ how to empower users​​​‌ working with complex data​ by leveraging novel types​‌ of displays and combinations​​ of displays, designing visualizations​​​‌ adapted to their capabilities:​ ultra-high-resolution wall-sized displays ((Figure​‌ 1-d)), augmented reality​​ glasses ((Figure 1-a​​​‌ & b)), pen +​ touch interactive surfaces ((Figure​‌ 1-c)), handheld devices​​ such as smartphones and​​​‌ tablets ((Figure 1-a​ & b)), desktop workstations​‌ and laptops.

Being able​​ to combine or switch​​​‌ between representations of the​ data at different levels​‌ of detail and merge​​ data from multiple sources​​​‌ in a single representation​ is central to many​‌ scenarios. The foundational question​​ addressed here is what​​​‌ to display when, where​ and how, so as​‌ to provide effective support​​ to users in their​​​‌ data understanding and manipulation​ tasks. We target contexts​‌ in which workers have​​ to interact with complementary​​​‌ views on the same​ data, or with views​‌ on different-but-related datasets, possibly​​ at different levels of​​​‌ abstraction, and with a​ particular interest for multi-variate​‌ data ((Figure 1-c))​​ that have spatio-temporal attributes.​​​‌

Figure 1

This figure consists of​ four subfigures illustrating interactive​‌ and augmented reality systems​​ across different devices and​​​‌ scales. (a) A classroom​ scenario where a person​‌ wearing AR glasses views​​ a teacher standing in​​​‌ front of a whiteboard.​ A red rectangular overlay​‌ labeled “REC” indicates an​​ active recording or annotation​​​‌ region around the person​ being captured. On a​‌ table in the foreground​​ lie a tablet and​​​‌ sticky notes, suggesting coordination​ between AR glasses and​‌ mobile devices for content​​ annotation. (b) Two smartphone​​​‌ screens show an image​ of a red apple​‌ placed on stacked books.​​ Editing controls appear as​​​‌ floating sliders and icons,​ representing AR-enhanced widgets. To​‌ the right, a schematic​​ hand illustration demonstrates a​​​‌ pinching gesture, indicating gesture-based​ interaction for adjusting parameters​‌ such as brightness or​​ contrast. (c) A tablet​​​‌ computer is held and​ operated with a stylus.​‌ On the screen is​​ a complex node-link diagram​​​‌ composed of colored nodes​ connected by curved edges.​‌ Interface controls surround the​​ canvas, indicating expressive authoring​​​‌ and interactive manipulation of​ graph structures. (d) A​‌ large wall display composed​​ of multiple tiled screens​​​‌ shows a world map​ focused on oceans, overlaid​‌ with numerous points and​​ trajectories representing marine traffic.​​​‌ A person stands in​ front of the display​‌ for scale. Smaller inset​​ views on the right​​​‌ show detailed annotations, images​ of ships, and highlighted​‌ routes, emphasizing exploratory analysis​​ on high-resolution wall displays.​​​‌

Figure 1: (a)​ AR Glasses for Content​‌ Annotation on Mobile Devices​​ 38; (b) AR-enhanced​​​‌ Widgets for Smartphone-centric Interaction​ 33; (c) Expressive​‌ Authoring of Node-Link Diagrams​​ 50; (d) Marine​​​‌ traffic Data on Wall​ Displays 46.

Our​‌ activity in this axis​​ focuses on the following​​ themes: 1) multi-display environments​​​‌ that include not only‌ interactive surfaces such as‌​‌ wall displays but Augmented​​ Reality (AR) as well;​​​‌ 2) the combination of‌ AR and handheld devices;‌​‌ 3) geovisualization and interactive​​ cartography on a variety​​​‌ of interactive surfaces including‌ desktop, tabletop, handheld and‌​‌ wall displays.

Projects in​​ which we research data​​​‌ visualization techniques for multi-display‌ environments and for ultra-high-resolution‌​‌ wall-sized displays in particular​​ often involve geographical information​​​‌ 46 (Figure 1-d).‌ But we also research‌​‌ interaction and visualization techniques​​ that are more generic.​​​‌ For instance we study‌ awareness techniques to aid‌​‌ transitions between personal and​​ shared workspaces in collaborative​​​‌ contexts that include large‌ shared displays and desktops‌​‌ 48. We also​​ investigate the potential benefits​​​‌ of extending wall displays‌ with AR, for personal+context‌​‌ navigation 42 or to​​ seamlessly extend the collaboration​​​‌ space around wall displays‌ 7.

Augmented Reality‌​‌, as a novel​​ form of display, has​​​‌ become a strong center‌ of attention in the‌​‌ team. Beyond its combination​​ with wall displays, we​​​‌ are also investigating its‌ potential when coupled with‌​‌ handheld displays such as​​ smartphones or tablets. Coupling​​​‌ a mobile device with‌ AR eyewear can help‌​‌ address some usability challenges​​ of both small handheld​​​‌ displays and AR displays.‌ AR can be used‌​‌ to offload widgets from​​ the mobile device to​​​‌ the air around it‌ ((Figure 1-b)), for‌​‌ instance enabling digital content​​ annotation 38 ((Figure 1​​​‌-a)).

Relevant publications by‌ team members this year:‌​‌ 12, 8,​​ 28, 13,​​​‌ 14, 27.‌

3.2 Novel Forms of‌​‌ Input for Groups and​​ Individuals

Participants: Caroline Appert​​​‌, Anastasia Bezerianos,‌ Olivier Chapuis, Emmanuel‌​‌ Pietriga, Arnaud Prouzeau​​, Julien Berry,​​​‌ Vincent Cavez, Camille‌ Dupré, Shaily Sharma‌​‌, Xinpei Zheng,​​ Ludovic David, Olivier​​​‌ Gladin.

The contexts‌ in which novel types‌​‌ of displays are used​​ often call for novel​​​‌ types of input. In‌ addition, the interactive manipulation‌​‌ of complex datasets often​​ calls for rich interaction​​​‌ vocabularies. We design and‌ evaluate interaction techniques that‌​‌ leverage input technologies such​​ as tactile surfaces, digital​​​‌ pens, 3D motion trackers‌ and custom physical controllers‌​‌ built on-demand.

We develop​​ input techniques that feature​​​‌ a high level of‌ expressive power, as well‌​‌ as techniques that can​​ improve group awareness and​​​‌ support cooperative tasks. When‌ relevant, we aim to‌​‌ complement – rather than​​ replace – traditional input​​​‌ devices such as keyboards‌ and mouse, that remain‌​‌ very effective in contexts​​ such as the office​​​‌ desktop.

We aim to‌ design rich interaction vocabularies‌​‌ that go beyond what​​ current interactive surfaces offer,​​​‌ which rarely exceeds five‌ gestures such as simple‌​‌ slides and pinches. Designing​​ larger interaction vocabularies requires​​​‌ identifying discriminating dimensions in‌ order to structure a‌​‌ space of manipulations that​​ should remain few and​​​‌ simple, so as to‌ be easy to memorize‌​‌ and execute. Beyond cognitive​​ and motor complexity, the​​​‌ scalability of vocabularies also‌ depends on our ability‌​‌ to design robust recognizers​​​‌ that will allow users​ to fluidly chain simple​‌ manipulations that make it​​ possible to interlace navigation,​​​‌ selection and manipulation actions.​ We also study how​‌ to further extend input​​ vocabularies by combining multiple​​​‌ modalities, such as pen​ and touch, or mid-air​‌ gestures and tangibles. Gestures​​ and objects encode a​​​‌ lot of information in​ their shape, dynamics and​‌ direction. They can also​​ improve coordination among actors​​​‌ in collaborative contexts for,​ e.g., handling priorities​‌ or assigning specific roles​​ to different users.

In​​​‌ recent years, there has​ been a tendency in​‌ the HCI community to​​ uncritically rely on machine​​​‌ learning (ML) to solve​ user input problems. While​‌ we acknowledge the power​​ and potential of AI​​​‌ to solve a broad​ range of problems, we​‌ are rather interested in​​ trying to devise interaction​​​‌ techniques that are less​ resource-intensive and that do​‌ not require training the​​ system. We tend to​​​‌ rely on analytical approaches​ rather than on ML-based​‌ solutions, using those as​​ a last resort only.​​​‌

Figure 2

This figure presents three​ interaction concepts. (a) A​‌ schematic comparison of touch-based​​ and pen-based interaction workflows​​​‌ shown in a sequence​ of steps labeled “before,”​‌ “while,” and “after.” Hand-drawn​​ sketches illustrate how annotations​​​‌ are created and repositioned​ to make room for​‌ in-context notes without occluding​​ underlying content. The diagrams​​​‌ emphasize temporal stages of​ interaction rather than specific​‌ interface elements. (b) Conceptual​​ illustrations of a person​​​‌ wearing AR glasses demonstrate​ mid-air indirect input techniques.​‌ Two input modes are​​ highlighted: direct and gaze-based.​​​‌ Additional diagrams show interaction​ spaces aligned either horizontally​‌ or vertically relative to​​ the user's body, such​​​‌ as in front of​ the torso or to​‌ the side. Callouts connect​​ these interaction spaces to​​​‌ corresponding regions on the​ user's body, indicating how​‌ gestures and gaze control​​ virtual elements without touching​​​‌ a physical surface. (c)​ A photographic scene shows​‌ two people interacting with​​ a large, tiled vertical​​​‌ display filled with colorful​ image thumbnails. One person​‌ reaches toward the wall​​ while holding a small​​​‌ red tangible object. Circular​ insets magnify how the​‌ tangible is used against​​ the display surface. A​​​‌ close-up image on the​ right shows a hand​‌ gripping the red physical​​ controller, illustrating how tangibles​​​‌ support precise interaction on​ large wall displays.

Figure​‌ 2: (a) Making​​ Space for In-Context Annotations​​​‌ 52; (b) Mid-air​ Indirect Input for Augmented​‌ Reality 1; (c)​​ Tangibles for Vertical Displays​​​‌ 36.

Our activity​ in this axis focuses​‌ on the following themes:​​ 1) direct manipulation on​​​‌ interactive surfaces using a​ combination of pen and​‌ touch; 2) tangible input​​ for wall displays; 3)​​​‌ input in immersive environments​ with a strong emphasis​‌ on Augmented Reality (AR),​​ either in mid-air or​​​‌ combined with a handheld​ device.

We investigate how​‌ pen and touch can​​ be best combined to​​​‌ facilitate different tasks and​ activities: document annotation, where​‌ pen+touch techniques are used​​ to make room for​​​‌ in-context annotations by dynamically​ reflowing documents 52 ((Figure​‌ 2-a)); heterogeneous dataset​​ exploration and sensemaking 53​​, where that combination​​​‌ of modalities enables users‌ to seamlessly transition between‌​‌ exploring data and externalizing​​ their thoughts.

Following-up on​​​‌ earlier work in the‌ team about tangible interaction‌​‌ using passive tokens on​​ interactive surfaces 44,​​​‌ 43, 31,‌ we investigate tangible interaction‌​‌ on vertical displays.​​ Tangibles can enrich interaction​​​‌ with interactive surfaces, but‌ gravity represents a major‌​‌ obstacle when interacting with​​ a vertical display. We​​​‌ design solutions to this‌ problem 5 ((Figure 2‌​‌-c)), seeking to enable​​ manipulations on vertical screens,​​​‌ in the air, or‌ both 35.

As‌​‌ mentioned earlier, Augmented Reality​​ is becoming a strong​​​‌ center of attention in‌ the team as a‌​‌ display technology. Our research​​ is not only about​​​‌ how to display data‌ in AR, but how‌​‌ to interact with these​​ data as well. For​​​‌ instance we study the‌ concept of mid-air pads‌​‌ 1 ((Figure 2-b))​​ as an alternative to​​​‌ gaze or direct hand‌ input to control a‌​‌ pointer in windows anchored​​ in the environment (similar​​​‌ to the window-based UI‌ showcased by Apple for‌​‌ the upcoming Vision Pro).​​ Supporting indirect interaction, ARPads​​​‌ allow users to control‌ a pointer in AR‌​‌ through movements on a​​ mid-air plane.

When used​​​‌ in combination with another‌ device, AR enables displaying‌​‌ additional information in the​​ physical volume around that​​​‌ device. But AR also‌ enables using that volume‌​‌ to interact with the​​ device, providing new input​​​‌ possibilities, as we have‌ started investigating with the‌​‌ design and evaluation of​​ AR-enhanced widgets for smartphones​​​‌ 33. The AR‌ technology is not only‌​‌ used to offload widgets​​ from the phone to​​​‌ the air around it,‌ but to give users‌​‌ more control on input​​ precision as well.

Relevant​​​‌ publications by team members‌ this year: 3,‌​‌ 12, 15,​​ 18, 22,​​​‌ 27, 26.‌

3.3 Interacting with Spatio-Temporal‌​‌ Data

Participants: Caroline Appert​​, Anastasia Bezerianos,​​​‌ Olivier Chapuis, Vanessa‌ Peña-Araya, Emmanuel Pietriga‌​‌, Arnaud Prouzeau,​​ Alina Sarzhanova, Ludovic​​​‌ David, Olivier Gladin‌, Maria Lobo.‌​‌

Research in data management​​ is yielding novel models​​​‌ that enable diverse structuring‌ and querying strategies, give‌​‌ machine-processable semantics to the​​ data and ease their​​​‌ interlinking. This, in turn,‌ yields datasets that can‌​‌ be distributed at the​​ scale of the Web,​​​‌ highly-heterogeneous and thus rich‌ but also quite complex.‌​‌ We investigate ways to​​ leverage this richness from​​​‌ the users' perspective, designing‌ interactive systems adapted to‌​‌ the specific characteristics of​​ data models and data​​​‌ semantics of the considered‌ application area.

The general‌​‌ research question addressed in​​ this part of our​​​‌ research program is how‌ to design novel interaction‌​‌ techniques that help users​​ manipulate their data more​​​‌ efficiently. By data manipulation,‌ we mean all low-level‌​‌ tasks related to manually​​ creating new data, modifying​​​‌ and cleaning existing content‌ (data wrangling), possibly merging‌​‌ data from different sources.​​

We envision interactive systems​​​‌ in which the semantics‌ and structure are not‌​‌ exposed directly to users,​​​‌ but serve as input​ to the system to​‌ generate interactive representations that​​ convey information relevant to​​​‌ the task at hand​ and best afford the​‌ possible manipulation actions.

Figure 3

This​​ figure presents four visualization​​​‌ techniques for analyzing data​ with geographical, temporal, and​‌ analytical dimensions. (a) A​​ narrative visualization integrates maps​​​‌ into a storyline layout.​ A map of France​‌ highlights regions in red,​​ while aligned timelines and​​​‌ labels show named entities​ and years (e.g., 2001–2003).​‌ Multiple coordinated views connect​​ geographic regions to temporal​​​‌ annotations, allowing the reader​ to follow changes over​‌ time within a story-driven​​ structure. (b) A comparison​​​‌ of map-based techniques for​ visualizing correlations over space​‌ and time. Small multiples​​ show repeated maps for​​​‌ different years, using cartograms​ and proportional symbols to​‌ encode variables such as​​ literacy rate and working​​​‌ hours. Adjacent views contrast​ these with a single-map​‌ layout where time is​​ juxtaposed through symbol encodings,​​​‌ illustrating different trade-offs between​ spatial fidelity and temporal​‌ comparison. (c) A set​​ of maps depicts geographical​​​‌ propagation over time. Sequential​ frames show regions gradually​‌ changing color intensity, indicating​​ the spread or evolution​​​‌ of a phenomenon across​ neighboring areas. A larger​‌ central map and grid-based​​ representations emphasize temporal progression​​​‌ and spatial diffusion patterns.​ (d) An interactive analytical​‌ interface supports trade-off analysis​​ with in-visualization provenance. Scatterplots,​​​‌ matrices, and control panels​ are annotated with handwritten-style​‌ notes explaining interaction history,​​ selection frequency, and filtering​​​‌ ranges. Visual highlights indicate​ how prior analytical choices​‌ influence current views, enabling​​ users to track and​​​‌ revisit reasoning steps.

Figure​ 3: (a) Integrating​‌ Maps into Storyline Visualizations​​ 41; (b) Visualization​​​‌ of Correlations over Space​ and Time 11;​‌ (c) Geographical Propagation Visualizations​​ 45; (d) Supporting​​​‌ trade-off analysis with in-visualization​ provenance 4.

Our​‌ activity in this axis​​ focuses on the following​​​‌ themes: 1) browsing webs​ of linked data; 2)​‌ visualization of multivariate networks;​​ 3) visualization of hypergraphs;​​​‌ 4) visualization for decision​ making.

Early work in​‌ the team had focused​​ on enabling users to​​​‌ explore large catalogs of​ linked data 47 by​‌ querying dataset metadata and​​ contents originating from multiple​​​‌ sources; and interactive systems​ that let users explore​‌ the contents of those​​ linked datasets. We work​​​‌ on new navigation paradigms,​ for instance based on​‌ the concept of semantic​​ paths (SWJ, 37)​​​‌ which create aggregated views​ on collections of items​‌ of interest by analyzing​​ the chains of triples​​​‌ that constitute knowledge graphs​ and characterizing the sets​‌ of values at the​​ end of the paths​​​‌ formed by these chains.​

While a central idea​‌ of the above system​​ is to display information​​​‌ without ever exposing the​ underlying semi-structured directed labeled​‌ graph, we also research​​ novel ways to visualize​​​‌ and manipulate multivariate networks​ represented as such ((Figure​‌ 1-c)), as there​​ are contexts in which​​​‌ the structure of the​ data – knowledge graphs​‌ or else – is​​ important to convey. To​​​‌ this end, we investigate​ novel ways to represented​‌ complex structures and visually​​ encode the attributes of​​ the entities that compose​​​‌ these structures. This can‌ be, e.g., using‌​‌ motion as an encoding​​ channel for edge attributes​​​‌ in multivariate network visualizations‌ 49, 51.‌​‌ Or it can be​​ by letting users build​​​‌ representations of multivariate networks‌ incrementally using expressive design‌​‌ techniques 50 (Figure 1​​-c).

Multivariate networks and​​​‌ knowledge graphs are very‌ expressive data structures that‌​‌ can be used to​​ encode many different types​​​‌ of data. They are‌ sometimes not sufficient, however.‌​‌ In some situations, even​​ more elaborate structures are​​​‌ required, such as hypergraphs‌, which enable relating‌​‌ more than two vertices​​ with a single edge​​​‌ and are notoriously difficult‌ to visualize. We investigate‌​‌ visualization techniques for data​​ modeled as hypergraphs, for​​​‌ instance in the area‌ of data journalism by‌​‌ generalizing Storyline visualizations to​​ display the temporal evolution​​​‌ of relationships involving multiple‌ types of entities such‌​‌ as, e.g., people,​​ locations, and companies 9​​​‌, 41 (Figure 3‌-a).

As mentioned above,‌​‌ interactive cartography has been​​ an active topic in​​​‌ the team since 2015‌ when we started a‌​‌ collaboration with IGN –​​ the French national geographic​​​‌ institute. Project MapMuxing was‌ about interactive cartography on‌​‌ a variety of surfaces,​​ including tabletops 54 and​​​‌ wall displays 46,‌ but on desktop workstations‌​‌ as well. Since then,​​ our work has expanded​​​‌ to include geovisualization.‌ We investigate research questions‌​‌ about the display of​​ multivariate data that have​​​‌ a spatial – and‌ sometimes temporal – component‌​‌ 11 (Figure 3-b)​​ and that evolve over​​​‌ time 45 (Figure 3‌-c).

In this research‌​‌ axis we also investigate​​ visualization to support decision​​​‌ making. While the‌ above projects mostly consider‌​‌ visualization for the purpose​​ of data exploration, the​​​‌ visual representation of data‌ can also be an‌​‌ effective tool for promoting​​ situation awareness and helping​​​‌ subject-matter experts make decisions.‌ The design and development‌​‌ of user interfaces for​​ major astronomical observatories –​​​‌ which dates back to‌ 2009 with ALMA and‌​‌ is still on-going with​​ CTA (Cherenkov Telescope Array)​​​‌ – has been and‌ still is an important‌​‌ part of our research​​ & development activities. But​​​‌ we also investigate this‌ broad topic in other‌​‌ contexts. For instance, as​​ part of a long-term​​​‌ collaboration with INRAe about‌ the design of trade-off‌​‌ analysis systems 4 for​​ experts in domains such​​​‌ as agronomy or manufacturing‌ (Figure 3-d).

Relevant‌​‌ publications by team members​​ this year: 10,​​​‌ 16, 17,‌ 20, 24,‌​‌ 25, 28.​​

4 Application domains

Participants:​​​‌ Caroline Appert, Anastasia‌ Bezerianos, Olivier Chapuis‌​‌, Vanessa Peña-Araya,​​ Emmanuel Pietriga, Arnaud​​​‌ Prouzeau, Ludovic David‌, Olivier Gladin.‌​‌

4.1 Mission-critical Systems

Mission-critical​​ contexts of use, which​​​‌ include emergency response &‌ management; critical infrastructure operations‌​‌ such as public transportation​​ systems, communications and power​​​‌ distribution networks; and the‌ operation of large scientific‌​‌ instruments such as astronomical​​ observatories and particle accelerators.​​​‌ Central to these contexts‌ of work is the‌​‌ notion of situation awareness​​​‌ 39. Our goal​ is to investigate novel​‌ ways of interacting with​​ computing systems that improve​​​‌ collaborative data analysis capabilities​ and decision support assistance​‌ in a mission-critical, often​​ time-constrained, work context.

Relevant​​​‌ publications by team members​ this year: 13,​‌ 15, 18,​​ 22.

4.2 Exploratory​​​‌ Analysis of Scientific Data​

Participants: Caroline Appert,​‌ Anastasia Bezerianos, Olivier​​ Chapuis, Vanessa Peña-Araya​​​‌, Emmanuel Pietriga,​ Arnaud Prouzeau, Ludovic​‌ David, Olivier Gladin​​.

Many scientific disciplines​​​‌ are increasingly data-driven, including​ astronomy, molecular biology, particle​‌ physics, or neuroanatomy. No​​ matter their origin (experiments,​​​‌ remote observations, large-scale simulations),​ these data can be​‌ difficult to understand and​​ analyze because of their​​​‌ sheer size and complexity.​ Our goal is to​‌ investigate how data-centric interactive​​ systems can improve scientific​​​‌ data exploration.

Relevant publications​ by team members last​‌ year: 10, 20​​, 24, 25​​​‌, 28, 29​.

5 Social and​‌ environmental responsibility

5.1 Footprint​​ of research activities

Table​​​‌ 1: CO2 emissions​ related to professional travel,​‌ by transport mode
Destination​​ Transport mode Number of​​​‌ trips (round-trip) Emissions (kg​ CO2 eq.) for​‌ 1 trip
Plane
Tokyo​​ Plane 3.5 3457
Toronto​​​‌ Plane 1 2135
Vienna​ Plane 2 382
San​‌ Jose (from Tokyo) Plane​​ 0.5 2964
Train
Lille​​​‌ Train 2 1.34
Grenoble​ Train 1 3.62
Vienna​‌ Train 1 8.11
Strasbourg​​ Train 1 2.67
Toulouse​​​‌ Train 1 4.69
Bordeaux​ Train 3 3.32
Lyon​‌ Train 1 2.32
Rennes​​ Train 2 2.22
Car​​​‌
Daghtstul Car (3 ppl)​ 1 177
Total 17​‌ 16 696.49

Table 1​​ shows our carbon footprint​​​‌ related to travel for​ the year 2025.

We​‌ have adopted a policy​​ to reduce our CO2​​​‌ emissions related to conference​ attendance. It consists of​‌ two primary measures:

  • Preferring​​ traveling by train over​​​‌ plane as much as​ possible. For example, when​‌ traveling to conferences in​​ Europe, we prefer traveling​​​‌ by train, even if​ it takes longer.
  • For​‌ conferences for which it​​ is not possible to​​​‌ arrive by train, and​ therefore require long plane​‌ trips, we aim to​​ reduce the number of​​​‌ team members attending. We​ achieve this by, for​‌ example, prioritizing student attendance​​ at conferences, as it​​​‌ is fundamental to their​ career development. For permanent​‌ staff, we limit our​​ travels to present papers​​​‌ where there are no​ students involved, and when​‌ they have to fulfill​​ community responsibilities (e.g. events​​​‌ organization, in person committees).​

6 Highlights of the​‌ year

7 Latest software developments,​ platforms, open data

7.1​‌ Latest software developments

7.1.1​​ EuterPen

  • Name:
    EuterPen: a​​​‌ Music Score Editor for​ Interactive Surfaces
  • Keywords:
    Human​‌ Computer Interaction, Music notation​​
  • Functional Description:
    Music score​​​‌ writing on interactive surfaces​ (pen + touch).
  • News​‌ of the Year:
    First​​ Euterpen functional prototype running​​ on Microsoft Surface 2​​​‌ developed in 2024.
  • Publication:‌
  • Contact:
    Vincent Cavez‌​‌
  • Participants:
    Vincent Cavez, Emmanuel​​ Pietriga, Caroline Appert, Catherine​​​‌ Letondal

7.1.2 ACADA-HMI

  • Keywords:‌
    HCI, Data visualization
  • Functional‌​‌ Description:
    Cherenkov Telescope Array​​ Monitoring and Control software​​​‌ front-end, implemented using Web-based‌ technologies
  • Publications:
  • Contact:​​​‌
    Ludovic David
  • Participants:
    Ludovic‌ David, Emmanuel Pietriga, Dylan‌​‌ Lebout
  • Partner:
    DESY

7.1.3​​ hypatia-vis

  • Keywords:
    Data visualization,​​​‌ 3D visualisation, Human Computer‌ Interaction
  • Functional Description:

    hypatia-vis‌​‌ is a versatile platform​​ for visualizing and interacting​​​‌ with astronomical data, with‌ a primary focus on‌​‌ data from the Euclid​​ space telescope, though it​​​‌ supports other sources as‌ well. A key feature‌​‌ of hypatia-vis is its​​ ability to run on​​​‌ ultra-high-resolution wall displays powered‌ by a rendering cluster,‌​‌ offering a unique solution​​ for collaborative and immersive​​​‌ exploration of astronomical datasets.‌

    The platform supports a‌​‌ wide range of functionalities,​​ including visualization of 2D​​​‌ images—such as high dynamic‌ range FITS files—and catalogues‌​‌ of celestial objects from​​ diverse sources like Euclid,​​​‌ Gaia, Simbad, NED, and‌ Chandra. It also handles‌​‌ data cubes, multi-band image​​ sets, overlaying images from​​​‌ various telescopes (e.g., Euclid,‌ James Webb, Hubble, Herschel,‌​‌ ALMA, etc.), and providing​​ 3D navigation and visualization​​​‌ of catalogues, as well‌ as DS9-style annotations.

    At‌​‌ its core, the rendering​​ engine leverages Vulkan (via​​​‌ Unity3D) and is implemented‌ in C#. In addition,‌​‌ hypatia-vis includes a suite​​ of Python scripts for​​​‌ image processing, querying catalogue‌ databases, and performing astronomical‌​‌ computations using libraries like​​ Astropy. The platform also​​​‌ integrates a fork of‌ NASA/Caltech's Montage software for‌​‌ generating specific types of​​ astronomical images.

  • Contact:
    Olivier​​​‌ Chapuis
  • Participant:
    Olivier Chapuis‌

7.2 New platforms

Participants:‌​‌ Olivier Gladin, Emmanuel​​ Pietriga, Olivier Chapuis​​​‌, Anastasia Bezerianos,‌ Shaily Sharma, André‌​‌ dal Bosco, Caroline​​ Appert, Vanessa Peña-Araya​​​‌, Arnaud Prouzeau,‌ Xinpei Zheng.

Both‌​‌ the WILD-512K and WILDER​​ platforms are part of​​​‌ funded project ANR EquipEx+‌ Continuum (ANR-21-ESRE-0030). Figure 4‌​‌ illustrates virtual earth navigation​​ using a newly developed​​​‌ adaptation of Cesium Unreal‌ running on a computer‌​‌ cluster. WILDER is used​​ in many projects. Relevant​​​‌ publications this year: 28‌, 15, 13‌​‌.

An additional display,​​ sphere-shaped, was added to​​​‌ the Continuum equipment in‌ late 2025, that will‌​‌ also be used as​​ part of ANR project​​​‌ tVISt (Section 10.3)‌ about data visualization on‌​‌ non-planar displays.

Figure 4

Picture of​​ the WILDER ultra wall​​​‌ displaying a virtual Earth‌ using Cesium Unreal.

Figure‌​‌ 4: Virtual Earth​​ Visualization on the WILDER​​​‌ ultra-wall using an in-house‌ version of Cseium Unreal.‌​‌
Figure 5

Picture of the new​​ touch-sensitive sphere-shaped display.

Figure​​​‌ 5: The new‌ touch-sensitive sphere-shaped display to‌​‌ be used in projects​​ Continuum and tVISt.

8​​​‌ New results

8.1 Novel‌ Forms of Input and‌​‌ Display for Groups and​​ Individuals

Participants: Caroline Appert​​​‌, Anastasia Bezerianos,‌ Olivier Chapuis, Emmanuel‌​‌ Pietriga, Arnaud Prouzeau​​, Vincent Cavez,​​​‌ Camille Dupré, Ludovic‌ David, Olivier Gladin‌​‌.

Following up on​​​‌ the work initiated last​ year about Challenges of​‌ Music Score Writing and​​ the Potentials of Interactive​​​‌ Surfaces 34, we​ developed EuterPen, a pen​‌ + touch interactive music​​ notation program 3.​​​‌ Music notation programs force​ composers to follow the​‌ many rules of the​​ staff notation when writing​​​‌ music and constantly seek​ to optimize symbol placement,​‌ making numerous adjustments automatically.​​ Even though this impedes​​​‌ their creative process, many​ composers still use them​‌ throughout their workflow, for​​ lack of a better​​​‌ option. EuterPen (Figure 6​) selectively relaxes both​‌ syntactic and structural constraints​​ while editing a score.​​​‌ Composers can input and​ manipulate music symbols with​‌ increased flexibility, leveraging the​​ affordances of pen and​​​‌ touch. They can make​ space on, between and​‌ around staves to insert​​ additional content such as​​​‌ digital ink, pictures and​ audio samples. We followed​‌ an iterative design process​​ to design EuterPen: prototyping​​​‌ phases, a participatory design​ workshop, and a series​‌ of interviews with professional​​ composers.

Figure 6

Three pictures illustrating​​​‌ music score notation interactive​ manipulations: selection with the​‌ pen, manipulation with a​​ finger, precise adjustments with​​​‌ the pen.

Figure 6​: Pen + touch​‌ interaction manipulations of music​​ score notation with Euterpen.​​​‌

We also continue exploring​ input techniques for Augmented​‌ Reality, which continues to​​ be a major focus​​​‌ of the team, both​ as a novel form​‌ of display and as​​ an interactive technology that​​​‌ raises challenges and opportunities​ in terms of novel​‌ forms of input. In​​ the context of Camille​​​‌ Dupré's CIFRE PhD, we​ investigated pad-based interaction in​‌ mixed reality environments 27​​. Interaction in such​​​‌ environments primarily relies on​ raycast pointing and mid-air​‌ touch. An alternative consists​​ of using the non-dominant​​​‌ hand as a touch-sensitive​ surface, enabling more comfortable,​‌ less fatiguing input. UI​​ design guidelines have so​​​‌ far discouraged this alternative​ because of poor hand​‌ tracking performance when the​​ hands overlap, favoring touchpads​​​‌ in the air near​ the hand, rather than​‌ on the hand. But​​ significant improvements to the​​​‌ hand tracking capabilities of​ recent commodity headsets suggest​‌ that on-hand pads may​​ now be feasible. We​​​‌ developed an on-hand touchpad​ prototype and conducted two​‌ studies 12 that involve​​ both discrete input and​​​‌ continuous control tasks (Figure​ 7). The first​‌ study compared such on-hand​​ pads to baseline in-air​​​‌ and on-object pads, showing​ comparable performance despite some​‌ limitations in tracking accuracy.​​ The second study quantified​​​‌ the advantage of on-hand​ and in-air pads over​‌ on-object pads during transitions​​ between touchpad input and​​​‌ other physical hand activities.​

While our focus is​‌ primarily on Augmented Reality,​​ we are also interested​​​‌ in Virtual Reality as​ another type of immersive​‌ display. Together with project-team​​ BIVWAC we investigated the​​​‌ influence of virtual workspace​ configuration on collaborative learning​‌ performance 8. Most​​ work on collaborative immersive​​​‌ systems mimics real-world settings,​ using fully shared virtual​‌ workspaces that foster close​​ collaboration. However, recent work​​​‌ in educational contexts using​ remote desktop environments suggests​‌ these shared approaches may​​ not be optimal for​​ learning, as it showed​​​‌ that individual workspaces lead‌ to better learning outcomes.‌​‌ We investigated whether individual​​ workspaces also lead to​​​‌ better outcomes in a‌ collaborative VR learning environment.‌​‌ We compared three distinct​​ workspace configurations in a​​​‌ problem-solving task, illustrated in‌ Figure 8: (1)‌​‌ a fully shared environment​​ where two users work​​​‌ on the same materials,‌ (2) a replicated environment‌​‌ where each user has​​ their own copy of​​​‌ the materials but can‌ still see their partner‌​‌ and their workspace, and​​ (3) a separated environment​​​‌ where users cannot see‌ each other nor each‌​‌ other's workspace and each​​ has individual materials. We​​​‌ evaluated how these configurations‌ influenced collaborative interaction, problem-solving‌​‌ strategies, and learning. Our​​ results suggest the replicated​​​‌ workspace reduces social experience‌ and does not improve‌​‌ learning outcomes compared to​​ the shared one, however,​​​‌ it allows broader exploration‌ of the problem space.‌​‌

Figure 7

Three pictures showing, from​​ left to right, discrete​​​‌ input to manage a‌ virtual meeting; 1D continuous‌​‌ input to scrub through​​ a video; 2D continuous​​​‌ input to control a‌ cursor over a document.‌​‌

Figure 7: AR​​ input using hand-bound pads.​​​‌ From left to right:‌ discrete input to manage‌​‌ a virtual meeting; 1D​​ continuous input to scrub​​​‌ through a video; 2D‌ continuous input to control‌​‌ a cursor over a​​ document.

In a more​​​‌ theoretical vein, we worked‌ together with colleagues from‌​‌ IRIT in Toulouse on​​ a systematic literature review​​​‌ to characterize asymmetric interaction‌ in collaborative systems. This‌​‌ work 18 provides a​​ structured analysis of collaboration​​​‌ in heterogeneous settings. Computer-mediated‌ collaboration often relies on‌​‌ symmetrical interactions between users,​​ where all the collaborators​​​‌ use identical devices. However,‌ in some cases, either‌​‌ due to constraints (​​e.g., users in​​​‌ different environments) or by‌ choice (e.g.,‌​‌ using devices with different​​ properties), users engage in​​​‌ asymmetrical interactions. Addressing such‌ asymmetries in heterogeneous systems‌​‌ can be difficult as​​ there has been no​​​‌ systematic analysis of how‌ to define them, or‌​‌ their impact on collaboration.​​ We characterized the asymmetries​​​‌ that can arise between‌ users' interactions within collaborative‌​‌ heterogeneous systems. To this​​ end, we conducted a​​​‌ systematic literature review of‌ asymmetric collaborative systems, coding‌​‌ their properties, including the​​ interaction spaces, their input​​​‌ and output modalities, and‌ shared feedback. We then‌​‌ defined the dimensions of​​ asymmetry that emerged from​​​‌ this review, and discussed‌ their impact on collaboration,‌​‌ outlining a set of​​ challenges and opportunities for​​​‌ future research.

Figure 8

Three pictures‌ illustrating the different virtual‌​‌ workspace configurations.

Figure 8​​: The three workspace​​​‌ types compared in the‌ study about the influence‌​‌ of virtual workspace configuration​​ on collaborative learning performance.​​​‌

Addressing collaboration in safety-critical‌ work environments, which has‌​‌ been a key application​​ area of our research​​​‌ for years (Section 4‌), we contributed to‌​‌ work initiated between project-team​​ BIVWAC and SNCF on​​​‌ the exploration of interactions‌ with tangible and actuated‌​‌ tokens on a shared​​ tabletop for railway traffic​​​‌ management control centres. This‌ work 22 examines how‌​‌ physical-digital artifacts can support​​​‌ crisis management. While control​ centres are increasingly incorporating​‌ digital tools, particularly with​​ the expanding train traffic​​​‌ worldwide, the role of​ humans remains essential. This​‌ is particularly true in​​ case of crisis, where​​​‌ operators with different expertise​ need to collaborate to​‌ make critical decisions. As​​ in much of our​​​‌ previous work in this​ application area, we visited​‌ different control centres to​​ observe how operators work,​​​‌ especially in crisis scenarios,​ and identify the limits​‌ of current approaches. Inspired​​ by this, we developed​​​‌ a prototype to investigate​ the use of actuated​‌ tangible tokens on a​​ tabletop to visualise and​​​‌ explore different solutions to​ resolve incidents. To gauge​‌ the implications and opportunities​​ of our approach, we​​​‌ performed a qualitative study​ with 37 operators in​‌ a high-speed train control​​ centre. Results suggest that​​​‌ actuated tangible tokens on​ a shared display constitute​‌ a promising tool for​​ information sharing, context understanding,​​​‌ problem solving and collaboration.​

Focused on co-located collaboration,​‌ we contributed to another​​ study about multimodal collaboration​​​‌ on large interactive displays​ such as WILDER (Section​‌ 7.2) together with​​ project-team AVIZ and the​​​‌ University of Bremen. This​ exploratory study 15 is​‌ about how pairs interact​​ with speech commands and​​​‌ touch gestures on a​ wall-sized display during a​‌ collaborative sensemaking task. Previous​​ work has shown that​​​‌ speech commands, alone or​ in combination with other​‌ input modalities, can support​​ visual data exploration by​​​‌ individuals. However, it is​ still unknown whether and​‌ how speech commands can​​ be used in collaboration,​​​‌ and for what tasks.​ To answer these questions,​‌ we developed a functioning​​ prototype that we used​​​‌ as a technology probe.​ We conducted an in-depth​‌ exploratory study with 10​​ participant pairs to analyze​​​‌ their interaction choices, the​ interplay between the input​‌ modalities, and their collaboration.​​ While touch was the​​​‌ most used modality, we​ found that participants preferred​‌ speech commands for global​​ operations, used them for​​​‌ distant interaction, and that​ speech interaction contributed to​‌ the awareness of the​​ partner's actions. Furthermore, the​​​‌ likelihood of using speech​ commands during collaboration was​‌ related to the personality​​ trait of agreeableness. Regarding​​​‌ collaboration styles, participants interacted​ with speech equally often​‌ whether they were in​​ loosely or closely coupled​​​‌ collaboration. While the partners​ stood closer to each​‌ other during close collaboration,​​ they did not distance​​​‌ themselves to use speech​ commands. From these findings​‌ we derived a set​​ of design considerations for​​​‌ collaborative and multimodal interactive​ data analysis systems.

Wall-sized​‌ displays do not necessarily​​ have to be physical​​​‌ hardware platforms. They can​ also be simulated in​‌ VR. Together with colleagues​​ from Utah State University​​​‌ and from project-team AVIZ,​ and following up on​‌ earlier work by team​​ members 32, we​​​‌ studied the perception of​ visual variables on virtual​‌ wall-sized tiled displays 13​​. We designed and​​​‌ conducted two formal user​ studies focusing on elementary​‌ visualization reading tasks in​​ VR, examining perceptual and​​​‌ interaction factors affecting performance.​ The first study compared​‌ three different virtual display​​ arrangements (Flat, Cylinder, and​​ Cockpit). It showed that​​​‌ participants made smaller errors‌ on virtual curved walls‌​‌ (Cylinder and Cockpit) compared​​ to Flat. Following that,​​​‌ we compared the results‌ with those from the‌​‌ previous study 32,​​ which had been conducted​​​‌ on a physical wall‌ display. The comparative analysis‌​‌ showed that virtual curved​​ walls resulted in smaller​​​‌ errors than the physical‌ flat wall display, but‌​‌ with longer task completion​​ time. The second study​​​‌ evaluated the impact of‌ four 3D user interaction‌​‌ techniques (Selection, Walking, Steering,​​ and Teleportation) on performing​​​‌ the elementary task on‌ the virtual Flat wall‌​‌ display. The results confirmed​​ that interaction techniques further​​​‌ improved task performance.

On‌ the other end of‌​‌ the display size spectrum,​​ we contributed to an​​​‌ investigation of visualization designs‌ on displays with severe‌​‌ space constraints such as​​ smartwatches 14. This​​​‌ work presents a systematic‌ review and design space‌​‌ for visualizations on smartwatches​​ and the context in​​​‌ which these visualizations are‌ displayed, termed smartwatch faces.‌​‌ A smartwatch face is​​ the primary smartwatch screen​​​‌ wearers see when checking‌ the time. Smartwatch faces‌​‌ are small data dashboards​​ that show a variety​​​‌ of data to wearers‌ in a compact form.‌​‌ Yet, the usage context​​ and form factor of​​​‌ smartwatch faces pose unique‌ design challenges for visualizations.‌​‌ We contributed to an​​ in-depth review and analysis​​​‌ of visualization designs for‌ popular premium smartwatch faces‌​‌ based on their design​​ styles, amount and types​​​‌ of data, as well‌ as visualization styles and‌​‌ encodings they included. A​​ design space was derived​​​‌ from this analysis to‌ provide an overview of‌​‌ the important considerations for​​ new data displays for​​​‌ smartwatch faces and other‌ small displays, pointing to‌​‌ opportunities in this nascent​​ research direction.

Finally, continuing​​​‌ work Arnaud Prouzeau was‌ involved in while in‌​‌ the BIVWAC team at​​ Centre Inria de l'Université​​​‌ de Bordeaux, we contributed‌ to work on animated‌​‌ transitions for abstract and​​ concrete immersive visualizations 17​​​‌, in collaboration with‌ ETS Montréal. While data‌​‌ visualizations are typically abstract,​​ there is a growing​​​‌ body of work around‌ concrete visualizations, which use‌​‌ familiar objects to convey​​ data. Concrete visualizations can​​​‌ complement abstract ones, especially‌ in immersive analytics, but‌​‌ it is unclear how​​ to design smoothly animated​​​‌ transitions between these two‌ kinds of representations. This‌​‌ work investigated a design​​ space of abstract and​​​‌ concrete visualizations, where animated‌ transitions are pathways through‌​‌ the design space. The​​ design space was defined​​​‌ with four axes, each‌ corresponding to a different‌​‌ transformation, considering different ways​​ to design animated transitions​​​‌ by staging and ordering‌ the transformations along these‌​‌ axes. A controlled experiment​​ conducted in virtual reality​​​‌ compared four types of‌ animated transitions and found‌​‌ quantitative and qualitative evidence​​ of the superiority of​​​‌ a specific staging approach‌ over the simultaneous application‌​‌ of all transformations.

8.2​​ Interacting with Spatio-Temporal Data​​​‌

Participants: Anastasia Bezerianos,‌ Vanessa Peña-Araya, Olivier‌​‌ Chapuis.

Our work​​ on the interactive visualization​​​‌ of spatio temporal data‌ this year has primarily‌​‌ been driven by domain-specific​​​‌ problems in areas like​ Geology, Astronomy and Agronomy.​‌

In one such projects,​​ we studied the role​​​‌ of user agency in​ the definition of sources​‌ of uncertainty for the​​ purpose of data visualization,​​​‌ based on a case​ study in Geology 10​‌. Uncertainty is inherent​​ in science built on​​​‌ results generated from prior​ work. In geoscience, for​‌ instance, researchers analyzing volcanic​​ deposits assess the uncertainty​​​‌ around past deposit classifications.​ To aid this assessment,​‌ we followed a design​​ by immersion approach to​​​‌ co-design uncertainty visualizations. We​ observed that besides visualizing​‌ uncertainty, it is challenging​​ even to define what​​​‌ constitutes it, as how​ researchers understand and process​‌ uncertainty evolves. This motivated​​ us to reach other​​​‌ members of the community​ to better understand how​‌ they integrate uncertainty in​​ their work. Informed by​​​‌ a series of interviews,​ we first redesigned our​‌ visualization system and then​​ introduced it as a​​​‌ technology probe to a​ broader community of geoscientists​‌ (Figure 9). Our​​ results highlight that uncertainty​​​‌ in science is malleable​ and that visualization systems​‌ should be designed with​​ this malleability in mind,​​​‌ which advocates for visualizations​ that promote user agency​‌ and flexibility in defining​​ and processing uncertainty.

Figure 9

Four​​​‌ pictures showing different representations​ of uncertainty on a​‌ map.

Figure 9:​​ Different iterations to represent​​​‌ uncertainty by geographical proximity​ to volcanoes, from our​‌ study about the role​​ of user agency in​​​‌ the definition of sources​ of uncertainty for the​‌ purpose of data visualization.​​

In another project, working​​​‌ together with colleagues from​ INRAe and the Applied​‌ Mathematics department at Université​​ Paris-Saclay,we investigated how to​​​‌ make complex Bayesian Network​ models more understandable and​‌ usable for domain experts​​ without statistical training, using​​​‌ the French breadmaking industry​ as a case study​‌ 20, 24,​​ 25. This work​​​‌ explored two complementary approaches:​ interactive visualization and Large​‌ Language Model (LLM) assistance.​​ By collaborating closely with​​​‌ machine learning modelers and​ breadmaking experts through a​‌ user-centered design process, we​​ developed a decision-support platform​​​‌ that combines familiar visual​ representations, interactive evidence propagation,​‌ dataset access, and a​​ conversational LLM-based assistant. Qualitative​​​‌ evaluations and design workshops​ showed that these tools​‌ can help domain experts​​ better explore, validate, and​​​‌ critically analyze the model,​ fostering interdisciplinary dialogue between​‌ technical and non-technical stakeholders.​​ While both visualization and​​​‌ LLMs offer clear benefits​ for model explainability and​‌ engagement, the studies also​​ highlight ongoing challenges in​​​‌ accuracy, usability, and trust,​ underscoring the need for​‌ careful design when deploying​​ such technologies for real-world​​​‌ decision support.

Looking at​ the more general topic​‌ of visualizations in motion,​​ we contributed together with​​​‌ project-team AVIZ to an​ investigation about user experience​‌ with these particular types​​ of visualizations 16.​​​‌ The work addresses dynamic​ contexts in which visualizations​‌ are embedded within primary​​ tasks. It consisted of​​​‌ a systematic review, an​ empirical study, and a​‌ first set of considerations​​ for designing visualizations in​​​‌ motion, derived from a​ concrete scenario in which​‌ these visualizations were used​​ to support a primary​​ task. In practice, when​​​‌ viewers are confronted with‌ embedded visualizations, they often‌​‌ have to focus on​​ a primary task and​​​‌ can only quickly glance‌ at a visualization showing‌​‌ rich, often dynamically updated,​​ information. As such, the​​​‌ visualizations must be designed‌ so as not to‌​‌ distract from the primary​​ task, while at the​​​‌ same time being readable‌ and useful for aiding‌​‌ the primary task. For​​ example, in games, players​​​‌ who are engaged in‌ a battle have to‌​‌ look at their enemies​​ but also read the​​​‌ remaining health of their‌ own game character from‌​‌ the health bar over​​ their character's head. Many​​​‌ trade-offs are possible in‌ the design of embedded‌​‌ visualizations in such dynamic​​ scenarios. We used video​​​‌ games as an example‌ of an application context‌​‌ with a rich existing​​ set of visualizations in​​​‌ motion.

Figure 10

A wall display‌ rendering astronomical data, with‌​‌ one person standing close​​ to the wall and​​​‌ three seated in chairs.‌

Figure 10: Astronomers‌​‌ and a computer scientist​​ during a three-hour working​​​‌ session on protoclusters.

Finally,‌ we collaborated with astronomers‌​‌ from the Euclid Consortium​​ (primarily from the Institut​​​‌ d’Astrophysique Spatiale at Paris-Saclay)‌ on the detection of‌​‌ galaxy protoclusters in the​​ Euclid Quick Release 1​​​‌ 28. Protoclusters, gravitationally‌ bound groups of galaxies‌​‌ observed when the Universe​​ was approximately 1.5 to​​​‌ 4.5 billion years old,‌ are the progenitors of‌​‌ the most massive structures​​ in the Universe, namely​​​‌ galaxy clusters, which we‌ observe in the nearby‌​‌ Universe (e.g., within one​​ billion light-years). Understanding the​​​‌ transition from the protocluster‌ phase to fully formed‌​‌ galaxy clusters is essential​​ for understanding the processes​​​‌ of matter assembly in‌ the Universe. In this‌​‌ work, hypatia-vis 7.1.3 played​​ a significant role: it​​​‌ was used during multiple‌ collaborative analysis sessions in‌​‌ front of the WILDER​​ wall to validate (and,​​​‌ in some cases, invalidate)‌ algorithms for galaxy selection‌​‌ and overdensity detection (Figure​​ 10).

9 Bilateral​​​‌ contracts and grants with‌ industry

Participants: Caroline Appert‌​‌, Camille Dupré,​​ Emmanuel Pietriga.

9.1​​​‌ Bilateral contracts with industry‌

  • Berger-Levrault: ANRT/CIFRE PhD (Camille‌​‌ Dupré), 3 years, November​​ 2022-October 2025 on the​​​‌ topic of Interactive content‌ manipulation in Mixed Reality‌​‌ for maintenance applications.​​

10 Partnerships and cooperations​​​‌

10.1 International initiatives

10.1.1‌ Participation in other International‌​‌ Programs

ANR-FNR COMIXS

Participants:​​ Anastasia Bezerianos, Olivier​​​‌ Chapuis, Arnaud Prouzeau‌.

Partners:

  • Luxembourg Institute‌​‌ of Science and Technology​​ (LIST)
  • IMT Atlantique Bretagne-Pays​​​‌ de la Loire

This‌ project is cofunded by‌​‌ ANR (France) and FNR​​ (Luxembourg). We will study​​​‌ how to support design‌ activities for interactive display‌​‌ ecosystems that combine high-end​​ collocated displays, such as​​​‌ walls, together with distributed‌ technology that is more‌​‌ accessible, for example, remote​​ colleagues connected with an​​​‌ augmented reality headset or‌ a desktop computer. We‌​‌ have identified real use​​ cases of distributed teams​​​‌ to help us tackle‌ theoretical, conceptual and design‌​‌ challenges.

Website: CoMixS Cordinator:​​ Anastasia Bezerianos. Duration: 2025-2029.​​​‌ Funding: 1019k€

ANR-DFG tVISt‌

Participants: Anastasia Bezerianos,‌​‌ Shaily Sharma.

Partners:​​​‌

  • Inria/Aviz
  • Dresden University of​ Technology (TU Dresden)

In​‌ this project is cofunded​​ by ANR (France) and​​​‌ DFG (Germany). We explore​ how to best visualize​‌ data in atypical display​​ technologies, such as curved,​​​‌ bendable, and highly flexible​ displays, spherical displays, cubed​‌ displays, and even drone-based​​ displays have emerged and​​​‌ are commercially available. These​ novel types of displays​‌ offer new ways to​​ represent and explore data​​​‌ embedded in everyday environments,​ to communicate it, and​‌ share it. These displays​​ pose perceptual challenges for​​​‌ data visualization and are​ yet largely unexplored in​‌ terms of which visualization​​ types work on them​​​‌ and how to create​ effective and appealing interactive​‌ data visualization experiences. This​​ project will establish foundations​​​‌ for how to create​ visualizations with and for​‌ physical displays that take​​ on several different form​​​‌ factors and become truly​ embedded in our environments.​‌

Website: tVist Cordinator: Petra​​ Isenberg (Inria/Aviz), Anastasia Bezerianos​​​‌ local coordinator for ILDA.​ Duration 2025-2026. Funding: 720k€​‌

10.2 European initiatives

10.2.1​​ Other european programs/initiatives

Participants:​​​‌ Ludovic David, Emmanuel​ Pietriga.

Deutsches Elektronen-Synchrotron​‌ (DESY): Scientific collaboration on​​ the design and implementation​​​‌ of user interfaces for​ array operations monitoring and​‌ control for the Cherenkov​​ Telescope Array (CTA) project,​​​‌ currently being built in​ the Canary Islands (Spain)​‌ and in the Atacama​​ desert (Chile). May 2018​​​‌ – October 2026. Funding:​ 532k€. www.cta-observatory.org

10.3 National​‌ initiatives

10.3.1 EquipEx+ Continuum​​ (ANR)

Participants: Emmanuel Pietriga​​​‌, Olivier Gladin,​ Caroline Appert, Anastasia​‌ Bezerianos, Olivier Chapuis​​, Vanessa Peña-Araya,​​​‌ Arnaud Prouzeau, Maria​ Lobo, Julien Berry​‌, Vincent Cavez,​​ Camille Dupré, Mengfei​​​‌ Gao, Ludovic David​, Xinpei Zheng.​‌

ILDA participates to EquipEx+​​ project Continuum, a collaborative​​​‌ research infrastructure of 30​ platforms located throughout France​‌ to advance interdisciplinary research​​ based on interaction between​​​‌ computer science and the​ human and social sciences.​‌ Funded by the French​​ National Research Agency (ANR)​​​‌ from 2021 to 2029.​ 19 academic institutions and​‌ 3 research organizations. PI:​​ Emmanuel Pietriga. Funding: 816k€.​​​‌

10.3.2 ANR Interplay

Participants:​ Olivier Chapuis, Caroline​‌ Appert.

Novel display​​ technologies such as wall-sized​​​‌ displays, very large tabletops,​ and headsets for Virtual​‌ Reality or Augmented Reality​​ make it possible to​​​‌ redesign workspaces for more​ flexibility and efficiency. The​‌ goal of the project​​ is to study rich​​​‌ display environments from a​ human computer interaction perspective​‌ in order to inform​​ the design of innovative​​​‌ workspaces for crisis management​ and data analysis. To​‌ reach this goal we​​ will: (i) study the​​​‌ output capacities of these​ displays for distributing information​‌ across displays efficiently; (ii)​​ use physical artefacts for​​​‌ facilitating navigation and interaction​ across displays; and (iii)​‌ use embodied gestures for​​ portable and expert interactions​​​‌ across displays. Our studies​ will be informed by​‌ a real crisis management​​ environment, and the results​​​‌ of the project will​ help redesign this environment.​‌ Coordinator: Olivier Chapuis. Funding:​​ 629k€.

Website

Partners:

  • CEA​​​‌ Tech en Occitanie, Commissariat​ à l'Energie Atomique et​‌ aux Energies Alternatives.
  • Institut​​ de Recherche en Informatique​​ de Toulouse (IRIT), Université​​​‌ de Toulouse.
  • Laboratoire Traitement‌ et Communication de l'Information,‌​‌ Télécom Paris & Institut​​ Polytechnique de Paris.

10.3.3​​​‌ ANR JCJC ICARE

Participants:‌ Arnaud Prouzeau, Anastasia‌​‌ Bezerianos.

Partners:

  • Inria/Bivwac​​
  • Monash University
  • Queensland University​​​‌

In this project, we‌ explore the use of‌​‌ immersive technologies for collaborative​​ learning. First in fully​​​‌ virtual reality environments and‌ then in heterogeneous ones‌​‌ which include different types​​ of devices (e.g. AR/VR,​​​‌ wall displays, desktops), we‌ will design interaction techniques‌​‌ to improve how people​​ collaborate in practical learning​​​‌ activities. Website: ICARE.‌ Coordinator: Arnaud Prouzeau. Duration:‌​‌ 2023-2026. Funding: 225k€.

10.3.4​​ ANR AGAPE

Participants: Vanessa​​​‌ Peña-Araya, Anastasia Bezerianos‌, Alina Sarzhanova.‌​‌

Partners:

  • LASTIG/IGN
  • Inria/LINKMEDIA (IRISA,​​ Rennes)
  • LIRIS (Lyon II​​​‌ Univ, CPE Lyon, INSA‌ Lyon)
  • Archives nationales de‌​‌ France (Ministry of Culture)​​
  • France Televisions
  • ACP (Gustave​​​‌ Eiffel University)

The project‌ concerns the discoverability and‌​‌ investigation in spatial iconographic​​ heritage, with a focus​​​‌ both on their multimodal‌ analysis, linking and confrontation‌​‌ and on their joint​​ positioning in 3D context​​​‌ to facilitate visualization and‌ user interaction. AGAPE will‌​‌ result in proofs of​​ concept committed to make​​​‌ documented open-source components, with‌ a special care on‌​‌ reproducibility and interoperability relying​​ on current standards, and​​​‌ with the key objective‌ of going beyond the‌​‌ perimeter of the project​​ sustainably and coming to​​​‌ support with other interdisciplinary‌ initiatives. Coordinator: Valerie Gouet-Brunet‌​‌ (LASTIG/IGN). Duration: 2025-2028. Funding:​​ 983k€.

Website

10.3.5 Défi​​​‌ GeolAug

Participants: Vanessa Peña-Araya‌, Emmanuel Pietriga.‌​‌

Partners:

  • Bureau de recherches​​ géologiques et minières (BRGM)​​​‌
  • Inria/CEDAR
  • Inria/Valda
  • Inria/GraphDeco
  • Inria/Titane‌

The project Géologue Augmenté‌​‌ (GéolAug) aims to explore​​ the specific case of​​​‌ geologists when they work‌ in the field but‌​‌ still need access to​​ their data and to​​​‌ tools that enable them‌ to capture their observations,‌​‌ compare them with existing​​ data, and iteratively sketch​​​‌ terrain models. Its goal‌ is to develop knowledge‌​‌ and tools to effectively​​ support the creation, long-term​​​‌ reuse and access to‌ those data before, during‌​‌ and after field trips.​​ The project brings together​​​‌ researchers from multiple domains‌ at Inria – Data‌​‌ and Knowledge Representation and​​ Processing; Geometry and Modeling;​​​‌ Interaction and Visualization –‌ and multiple departments at‌​‌ BRGM. Coordinators: Vanessa Peña-Araya​​ and Emmanuel Pietriga. Duration:​​​‌ 2025-2028. Funding: 1.9M€.

Website‌

10.3.6 PEPR eNSEMBLE

Joint‌​‌ actions in a collaborative​​ digital environments: co-gestures and​​​‌ a sense of agency‌

Participants: Olivier Chapuis,‌​‌ Xinpei Zheng.

A​​ wealth of behavioral and​​​‌ neuroimaging evidence highlights cognitive‌ changes that emerge when‌​‌ we function in groups​​ rather than individually. This​​​‌ raises several questions such‌ as: What happens when‌​‌ inter-individual relations are mediated​​ by digital tools? Our​​​‌ project seeks to answer‌ such question from a‌​‌ cognitive science perspective. Some​​ surfaces such as a​​​‌ wall displays enable collaborative‌ gestures, that is, coordinated‌​‌ gestures involving several users​​ to jointly perform an​​​‌ action. Th bis project‌ aims to improve the‌​‌ user experience during collaborative​​ gestures by building on​​​‌ the sense of agency‌ – a notion borrowed‌​‌ from the philosophy of​​​‌ mind and cognitive psychology​ that refers to the​‌ sense of being the​​ author of one's actions,​​​‌ and to the experience​ of controlling the effects​‌ of one's actions on​​ the outside world. Our​​​‌ goal is to refine​ collaborative gestures based on​‌ theoretical models of joint​​ action and methods for​​​‌ behavioral assessments of cooperation.​ 3-year PhD funding.

Partners:​‌

  • Ouriel Grynszpan, AMI team,​​ LISN, Université Paris-Saclay.

THandgibles​​​‌ : Hand-Centric Collaborative Tangible​ Interaction

Participants: Julien Berry​‌, Caroline Appert,​​ Olivier Chapuis, Emmanuel​​​‌ Pietriga.

This PhD​ project aims to develop​‌ a versatile tangible interaction​​ approach for collaborative environments​​​‌ with one or multiple​ screens, potentially distributed across​‌ various locations. The proposed​​ "opportunistic tangible interaction" method​​​‌ focuses on recognizing uninstrumented​ objects based on hand​‌ activity tracked with augmented​​ reality headsets. Bourse d'accompagnement​​​‌ for PhD students (10k€).​

11 Dissemination

Participants: Caroline​‌ Appert, Anastasia Bezerianos​​, Olivier Chapuis,​​​‌ Vanessa Peña-Araya, Emmanuel​ Pietriga, Arnaud Prouzeau​‌, Olivier Gladin,​​ Ludovic David, Julien​​​‌ Berry, Vincent Cavez​, Camille Dupré,​‌ Xinpei Zheng.

11.1​​ Promoting scientific activities

  • ACM​​​‌ CHI Steering Committee (2019-...),​ ACM SIGCHI Conference on​‌ Human Factors in Computing​​ Systems: Caroline Appert
  • IEEE​​​‌ VIS Executive Committee (VEC)​ (2021-...), Visualization Conference: Anastasia​‌ Bezerianos

11.1.1 Scientific events:​​ organisation

General chair, scientific​​​‌ chair
  • Dagstuhl Seminar 25082​ Visualizing Data on Non-Flat,​‌ Non-Rectangular Displays: Anastasia Bezerianos​​ (organizer), Caroline Appert and​​​‌ Emmanuel Pietriga (participants).
Member​ of the organizing committees​‌
  • ACM TEI '25 Demo​​ Chair: Arnaud Prouzeau
  • EIAH​​​‌ 2025 Workshop Education et​ IHM: Arnaud Prouzeau​‌

11.1.2 Scientific events: selection​​

Member of the conference​​​‌ program committees
  • ACM CHI​ 2026: Caroline Appert, Anastasia​‌ Bezerianos, Emmanuel Pietriga, Vanessa​​ Peña-Araya (AC - Associate​​​‌ Chair)
  • IEEE VIS 2025:​ Anastasia Bezerianos, Emmanuel Pietriga​‌ (AC - Associate Chair)​​
  • PacificVis 2025 (conference track):​​​‌ Vanessa Peña-Araya (AC -​ Associate Chair)
  • IHM 2025:​‌ Arnaud Prouzeau
Reviewer
  • ACM​​ CHI 2026: Vincent Cavez,​​​‌ Olivier Chapuis, Arnaud Prouzeau​
  • ACM UIST 2025: Caroline​‌ Appert, Olivier Chapuis, Arnaud​​ Prouzeau
  • ACM MobileHCI 2025:​​​‌ Arnaud Prouzeau
  • ACM DIS​ 2025: Arnaud Prouzeau
  • ACM​‌ VRST 2025: Arnaud Prouzeau​​
  • IEEE VIS 2025: Vincent​​​‌ Cavez, Arnaud Prouzeau
  • IEEE​ ISMAR 2025: Arnaud Prouzeau​‌
  • IEEE VR 2026: Arnaud​​ Prouzeau, Olivier Chapuis

11.1.3​​​‌ Journal

Member of the​ editorial boards
  • ACM ToCHI,​‌ Transactions on Computer-Human Interaction:​​ Caroline Appert (Associate Editor)​​​‌
  • CACM, Communications of the​ ACM: Caroline Appert (Co-chair​‌ Research Highlights section)
Reviewer​​ - reviewing activities
  • ACM​​​‌ Computing Surveys: Arnaud Prouzeau​
  • ACM ToCHI, Transactions on​‌ Computer-Human Interaction: Emmanuel Pietriga,​​ Olivier Chapuis
  • Taylor &​​​‌ Francis Human-Computer Interaction: Arnaud​ Prouzeau
  • IEEE TVCG, Transactions​‌ on Visualization and Computer​​ Graphics: Anastasia Bezerianos, Emmanuel​​​‌ Pietriga

11.1.4 Invited talks​

  • Dagstuhl Seminar 25082 Visualizing​‌ Data on Non-Flat, Non-Rectangular​​ Displays: Emmanuel Pietriga
  • Vienna​​​‌ University of Technology (TU​ Wien) seminar series, post-VIS​‌ cooldown talks: Anastasia Bezerianos​​
  • GDR IHM (Sorbonne Université),​​​‌ GT Tangible talks: Caroline​ Appert

11.1.5 Leadership within​‌ the scientific community

  • SIGCHI​​ Paris Chapter: Vanessa Peña-Araya​​​‌ (Chair), Vincent Cavez (Website​ Chair)
  • Co-responsible of the​‌ Young Researchers Action at​​ the GdR-IHM: Vanessa Peña-Araya​​

11.1.6 Scientific expertise

  • Inria​​​‌ COERLE (2024-2025), Comité Opérationnel‌ d'Évaluation des Risques Légaux‌​‌ et Éthiques: Caroline Appert​​ (membre)
  • GDR IHM (2025-...),​​​‌ Groupement de Recherche en‌ Interaction Humain-Machine: Caroline Appert‌​‌ (membre du conseil scientifique)​​

11.1.7 Research administration

  • Head​​​‌ of Departement Interaction avec‌ l'Humain (IaH) du LISN‌​‌ (UMR9015): Olivier Chapuis
  • Director​​ of pôle B de​​​‌ l'École Doctorale STIC Paris‌ Saclay: Caroline Appert
  • Member‌​‌ of Conseil de l'École​​ Doctorale STIC Paris Saclay:​​​‌ Caroline Appert
  • Member of‌ Commission Scientifique Inria Saclay:‌​‌ Vanessa Peña-Araya
  • Member of​​ Conseil de Laboratoire (LISN):​​​‌ Caroline Appert
  • Conseil de‌ Gouvernance (élue), Polytech, Université‌​‌ Paris-Saclay: Anastasia Bezerianos
  • Member​​ of Commissions Consultatives de​​​‌ Spécialistes d'Université (CCUPS) at‌ Université Paris Saclay: Emmanuel‌​‌ Pietriga
  • Co-head of the​​ Polytech Département IIM: Informatique​​​‌ et Ingénierie Mathématique: Anastasia‌ Bezerianos
  • Groupe de Travail‌​‌ EduIHM de l'AFIHM: Arnaud​​ Prouzeau (co-animator)
  • Co-responsable d'action​​​‌ Enseignement du GDR IHM:‌ Anastasia Bezerianos
  • MCF Design/Ergonomy‌​‌ Hiring Committee: Institute Polytechnique​​ de Paris / Télécom​​​‌ Paris: Anastasia Bezerianos (member)‌
  • MCF section 27 Hiring‌​‌ Committee: Polytech Université Paris-Saclay:​​ Anastasia Bezerianos (member)
  • PRAG​​​‌ Hiring Committee: IUT d'Orsay‌ Université Paris-Saclay: Anastasia Bezerianos‌​‌ (member)
  • GDR IHM -​​ Co-animateur du GT Apprentissage​​​‌ et Education: Arnaud Prouzeau‌

11.2 Teaching - Supervision‌​‌ - Juries - Educational​​ and pedagogical outreach

  • Ingénieur​​​‌ (X-3A)/Master (M1/M2): Emmanuel Pietriga,‌ Data Visualization (CSC_51052_EP), 36h,‌​‌ École Polytechnique / Institut​​ Polytechnique de Paris
  • Master​​​‌ (M1/M2): Anastasia Bezerianos, Interactive‌ Information Visualization, 10h, Univ.‌​‌ Paris Saclay
  • Master (M1/M2):​​ Anastasia Bezerianos, Mixed Reality​​​‌ and Tangible Interaction, 11h,‌ Univ. Paris Saclay
  • Ingénieur‌​‌ (3A): Anastasia Bezerianos, Web​​ Programming, 36h, Polytech Paris-Saclay​​​‌
  • Ingénieur (3A): Anastasia Bezerianos,‌ Interaction Humain-Machine Project, 24h,‌​‌ Polytech Paris-Saclay
  • Ingénieur (4A​​ / Master (M1)): Anastasia​​​‌ Bezerianos, 4th year CS‌ project (Projet Bases de‌​‌ Données/Web), 24h, Polytech Paris-Saclay​​
  • Master (M2): Vanessa Peña​​​‌ Araya, Winter School, 10.5h‌ CM, Univ. Paris Saclay‌​‌
  • Master (M2): Vanessa Peña​​ Araya, Career Seminar, 10.5hs​​​‌ CM, Univ. Paris Saclay‌
  • Master (M1/M2): Vanessa Peña‌​‌ Araya, Making Physical Representation​​ of Data, 21h CM,​​​‌ Télécom Paris, Institut Polytechnique‌ de Paris
  • Master (M1):‌​‌ Arnaud Prouzeau, Immersion and​​ interaction with visual worlds,​​​‌ 7.5h, École Polytechnique
  • Master‌ (M1): Arnaud Prouzeau, Winter‌​‌ School, 10.5h, Univ. Paris​​ Saclay
  • Master (M1/M2): Arnaud​​​‌ Prouzeau, Design Project, 21h,‌ Univ. Paris Saclay
  • Master‌​‌ (M1): Arnaud Prouzeau, Data​​ Visualisation for non coders,​​​‌ 15h, Telecom Paritech
  • Master‌ (M1): Arnaud Prouzeau, Data‌​‌ Visualisation, 12h, Telecom Paritech​​
  • Ingénieur (X-3A)/Master (M1/M2): Olivier​​​‌ Gladin, Data Visualization (CSC_51052_EP),‌ 18h, École Polytechnique /‌​‌ Institut Polytechnique de Paris​​
  • Ingénieur (3A): Ludovic David,​​​‌ WebXR, 4h, Polytech Paris-Saclay‌
  • Ingénieur (3A): Julien Berry,‌​‌ Projet Java-Graphique-IHM, 12h, Polytech​​ Paris-Saclay
  • Master (M1/M2): Julien​​​‌ Berry, Design Project, 3.5h,‌ Univ. Paris Saclay
  • Master‌​‌ (M1/M2): Xinpei Zheng, Fundamentals​​ of Human-Computer Iinteraction, 21h,​​​‌ Université Paris-saclay
  • Master (M1/M2):‌ Xinpei Zheng, Serious Game,‌​‌ 10.5h, Université Paris-saclay
  • Licence​​ 2: Julien Berry, Programmation​​​‌ Objet et Génie Logiciel,‌ 24h, Univ. Paris Saclay‌​‌
  • Licence 2: Julien Berry,​​ Informatique Graphique pour la​​​‌ Science des Données, 30h,‌ Univ. Paris Saclay
  • Bachelor‌​‌ (BX1): Emmanuel Pietriga, Web​​ Programming (CSC_1S004_EP), 32h, École​​​‌ Polytechnique
  • Member of Conseil‌ de Direction of Polytech‌​‌ Université Paris-Saclay: Anastasia Bezerianos​​​‌
  • Member of Conseil de​ Gouvernance of Polytech Université​‌ Paris-Saclay: Anastasia Bezerianos
  • Member​​ of the GT Évaluation​​​‌ par Compétences of Polytech​ Université Paris-Saclay: Anastasia Bezerianos​‌
  • Master (M1/M2): Caroline Appert,​​ Experimental Design and Analysis,​​​‌ 21h, Université Paris-saclay

11.2.1​ Supervision

  • PhD: Camille Dupré,​‌ Pad-based Interaction in Mixed​​ Reality environments, defended December​​​‌ 18th, 2025, Advisors: Caroline​ Appert, Emmanuel Pietriga
  • PhD:​‌ Vincent Cavez, Designing Pen-based​​ Interactions for Productivity and​​​‌ Creativity, defended March 3rd,​ 2025, Advisors: Caroline Appert,​‌ Emmanuel Pietriga
  • PhD in​​ progress: Julien Berry, THandgibles​​​‌ : Hand-Centric Collaborative Tangible​ Interaction, since October 2024,​‌ Advisors: Caroline Appert, Olivier​​ Chapuis, Emmanuel Pietriga
  • PhD​​​‌ in progress: Mengfei Gao,​ Augmented Reality as a​‌ Means to Improve Web​​ Browsing on Handheld Devices,​​​‌ since November 2024, Advisors:​ Caroline Appert, Emmanuel Pietriga​‌
  • PhD in progress: Xinpei​​ Zheng, Joint actions in​​​‌ collaborative digital environments: co-gesturality​ and sense of agency,​‌ since October 2024, Advisors:​​ Ouriel Grynszpan (LISN/AMI), Olivier​​​‌ Chapuis
  • PhD in progress:​ Alina Sarzhanova, Storytelling for​‌ Cultural Heritage (part of​​ ANR AGAPE), since November​​​‌ 2025, Advisors: Anastasia Bezerianos,​ Vanessa Peña-Araya, John Samuel​‌ (LIRIS, Lyon II Univ,​​ CPE Lyon, INSA Lyon)​​​‌
  • PhD in progress: Shaily​ Sharma, Data Visualization Beyond​‌ Planar Displays in Public​​ Spaces (part of ANR​​​‌ tVISt), since November 2025,​ Advisors: Anastasia Bezerianos, Tobias​‌ Isenberg (Inria/AVIZ)
  • M2 internship:​​ Rayane Dahasse, IAnimHands: Creating​​​‌ Opportunistic Interfaces with Hand​ Gestures in Augmented Reality,​‌ 6 months. Advisors: Caroline​​ Appert, Olivier Chapuis, Emmanuel​​​‌ Pietriga
  • M2 internship: Alina​ Sarzhanova, 3D Hypergraph Visualisation​‌ for Cultural Heritage Storytelling,​​ 6 months. Advisors: Anastasia​​​‌ Bezerianos, Vanessa Peña-Araya, John​ Samuel (LIRIS, Lyon II​‌ Univ, CPE Lyon, INSA​​ Lyon)
  • M2 internship: Jihyun​​​‌ Park, Design and Evaluation​ of Data Visualization to​‌ Raise Awareness of the​​ Urgency of Climate Change​​​‌ Impacts, 6 months. Advisors:​ Florent Cabric (Inria/AVIZ), Vanessa​‌ Peña-Araya
  • M2 internship: André​​ André Dal Bosco, Visualizing​​​‌ Star and Galaxy Position​ Uncertainty in 3D environments,​‌ 6 months. Advisor: Olivier​​ Chapuis.

11.2.2 Juries

  • HDR:​​​‌ James Eagan, Institute Polytechnique​ de Paris / Télécom​‌ Paris: Anastasia Bezerianos (president)​​
  • PhD: Maath Musleh, Vienna​​​‌ University of Technology (TU​ Wien): Anastasia Bezerianos (reporter)​‌
  • PhD: Behnoosh Mohammadzadeh, Université​​ Paris-Saclay: Anastasia Bezerianos (president)​​​‌
  • PhD: Michele De Bonis,​ Université Paris-Saclay: Anastasia Bezerianos​‌ (president)
  • PhD: Anna Offenwanger,​​ Université Paris-Saclay: Emmanuel Pietriga​​​‌ (president)
  • PhD: Vincent Lambert,​ Université Grenoble Alpes: Caroline​‌ Appert (reviewer)
  • PhD: Pierrick​​ Uro, Université de Lille​​​‌ and McGill University: Caroline​ Appert (president)

11.2.3 Educational​‌ and pedagogical outreach

  • Journées​​ portes ouvertes (JPO) de​​​‌ l'Université Paris-Saclay: Anastasia Bezerianos​

11.3 Popularization

11.3.1 Specific​‌ official responsibilities in science​​ outreach structures

  • Organization of​​​‌ ParaCHI'25, one day​ local event arounf the​‌ ACM CHI conference:​​ Vanessa Peña-Araya, Vincent Cavez​​​‌

11.3.2 Participation in Live​ events

  • Participation in «​‌ Femmes et sciences »​​ organized by the Institut​​​‌ Polytechnique de Paris and​ the association Les Entretiens​‌ de l'Excellence : Vanessa​​ Peña-Araya
  • Participation in la​​​‌ « Fête de la​ Science » as workshops​‌ animator : Vanessa Peña-Araya​​
  • Participation in le RJMI​​​‌ (Rendez-vous des Jeunes Mathématiciennes​ et Informaticiennes) : Vanessa​‌ Peña-Araya.

12 Scientific production​​

12.1 Major publications

12.2​​​‌ Publications of the year​

International journals

International peer-reviewed conferences​

Conferences without proceedings​​

Doctoral​‌ dissertations and habilitation theses​​

Reports & preprints​​​‌

  • 28 miscT.T.​ Dusserre, H.H.​‌ Dole, F.F.​​ Sarron, G.G.​​​‌ Castignani, N.N.​ Ramos-Chernenko, N.N.​‌ Aghanim, A.A.​​ Garic, I.-E. -.​​​‌I. -E. Mellouki,​ N.N. Dagoneau,​‌ O.Olivier Chapuis,​​ B. L.B. L.​​​‌ Frye, M.M.​ Polletta, H.H.​‌ Dannerbauer, M.M.​​ Langer, L.L.​​​‌ Maurin, E.E.​ Soubrie, A.A.​‌ Biviano, N.N.​​ Mai, S.S.​​​‌ Mei, B.B.​ Altieri, A.A.​‌ Amara, S.S.​​ Andreon, N.N.​​​‌ Auricchio, C.C.​ Baccigalupi, M.M.​‌ Baldi, A.A.​​ Balestra, S.S.​​​‌ Bardelli, P.P.​ Battaglia, A.A.​‌ Bonchi, D.D.​​ Bonino, E.E.​​​‌ Branchini, M.M.​ Brescia, J.J.​‌ Brinchmann, S.S.​​ Camera, G.G.​​​‌ Cañas-Herrera, V.V.​ Capobianco, C.C.​‌ Carbone, J.J.​​ Carretero, S.S.​​​‌ Casas, M.M.​ Castellano, S.S.​‌ Cavuoti, K. C.​​K. C. Chambers,​​​‌ A.A. Cimatti,​ C.C. Colodro-Conde,​‌ G.G. Congedo,​​ C. J.C. J.​​​‌ Conselice, L.L.​ Conversi, Y.Y.​‌ Copin, A.A.​​ Costille, F.F.​​​‌ Courbin, H. M.​H. M. Courtois,​‌ M.M. Cropper,​​ A.A. Da Silva​​​‌, H.H. Degaudenzi​, G.G. de​‌ Lucia, A. M.​​A. M. Di Giorgio​​​‌, C.C. Dolding​, F.F. Dubath​‌, C. A.C.​​ A. J. Duncan,​​​‌ X.X. Dupac,​ S.S. Dusini,​‌ A.A. Ealet,​​ S.S. Escoffier,​​​‌ M.M. Farina,​ R.R. Farinelli,​‌ F.F. Faustini,​​ S.S. Ferriol,​​​‌ F.F. Finelli,​ P.P. Fosalba,​‌ S.S. Fotopoulou,​​ M.M. Frailis,​​​‌ E.E. Franceschi,​ M.M. Fumana,​‌ S.S. Galeotta,​​ K.K. George,​​​‌ B.B. Gillis,​ C.C. Giocoli,​‌ P.P. Gómez-Alvarez,​​ J.J. Gracia-Carpio,​​​‌ B. R.B. R.​ Granett, A.A.​‌ Grazian, F.F.​​ Grupp, L.L.​​​‌ Guzzo, S.S.​ Gwyn, S. V.​‌S. V. H. Haugan​​, J.J. Hoar​​​‌, W.W. Holmes​, F.F. Hormuth​‌, A.A. Hornstrup​​, P.P. Hudelot​​, K.K. Jahnke​​​‌, M.M. Jhabvala‌, B.B. Joachimi‌​‌, E.E. Keihänen​​, S.S. Kermiche​​​‌, A.A. Kiessling‌, B.B. Kubik‌​‌, K.K. Kuijken​​, M.M. Kümmel​​​‌, M.M. Kunz‌, H.H. Kurki-Suonio‌​‌, Q. L.Q.​​ Le Boulc'H, A.​​​‌ M.A. M. C.‌ Le Brun, D.‌​‌ L.D. Le Mignant​​, S.S. Ligori​​​‌, P. B.P.‌ B. Lilje, V.‌​‌V. Lindholm, I.​​I. Lloro, G.​​​‌G. Mainetti, D.‌D. Maino, E.‌​‌E. Maiorano, O.​​O. Mansutti, S.​​​‌S. Marcin, O.‌O. Marggraf, M.‌​‌M. Martinelli, N.​​N. Martinet, F.​​​‌F. Marulli, R.‌R. Massey, S.‌​‌S. Maurogordato, E.​​E. Medinaceli, M.​​​‌M. Melchior, Y.‌Y. Mellier, M.‌​‌M. Meneghetti, E.​​E. Merlin, G.​​​‌G. Meylan, A.‌A. Mora, M.‌​‌M. Moresco, L.​​L. Moscardini, R.​​​‌R. Nakajima, C.‌C. Neissner, R.‌​‌ C.R. C. Nichol​​, S.-M. -.S.​​​‌ -M. Niemi, J.‌ W.J. W. Nightingale‌​‌, C.C. Padilla​​, S.S. Paltani​​​‌, F.F. Pasian‌, K.K. Pedersen‌​‌, W. J.W.​​ J. Percival, V.​​​‌V. Pettorino, S.‌S. Pires, G.‌​‌G. Polenta, M.​​M. Poncet, L.​​​‌ A.L. A. Popa‌, L.L. Pozzetti‌​‌, F.F. Raison​​, R.R. Rebolo​​​‌, A.A. Renzi‌, J.J. Rhodes‌​‌, G.G. Riccio​​, E.E. Romelli​​​‌, M.M. Roncarelli‌, R.R. Saglia‌​‌, Z.Z. Sakr​​, A. G.A.​​​‌ G. Sánchez, D.‌D. Sapone, B.‌​‌B. Sartoris, J.​​ A.J. A. Schewtschenko​​​‌, M.M. Schirmer‌, P.P. Schneider‌​‌, T.T. Schrabback​​, A.A. Secroun​​​‌, G.G. Seidel‌, S.S. Serrano‌​‌, P.P. Simon​​, C.C. Sirignano​​​‌, G.G. Sirri‌, L.L. Stanco‌​‌, J.J. Steinwagner​​, P.P. Tallada-Crespí​​​‌, A. N.A.‌ N. Taylor, H.‌​‌ I.H. I. Teplitz​​, I.I. Tereno​​​‌, S.S. Toft‌, R.R. Toledo-Moreo‌​‌, F.F. Torradeflot​​, I.I. Tutusaus​​​‌, L.L. Valenziano‌, J.J. Valiviita‌​‌, T.T. Vassallo​​, G.G. Verdoes​​​‌ Kleijn, A.A.‌ Veropalumbo, Y.Y.‌​‌ Wang, J.J.​​ Weller, A.A.​​​‌ Zacchei, G.G.‌ Zamorani, F. M.‌​‌F. M. Zerbi,​​ I. A.I. A.​​​‌ Zinchenko, E.E.‌ Zucca, V.V.‌​‌ Allevato, M.M.​​ Ballardini, M.M.​​​‌ Bolzonella, E.E.‌ Bozzo, C.C.‌​‌ Burigana, R.R.​​ Cabanac, A.A.​​​‌ Cappi, D.D.‌ Di Ferdinando, J.‌​‌ A.J. A. Escartin​​ Vigo, G.G.​​​‌ Fabbian, L.L.‌ Gabarra, M.M.‌​‌ Huertas-Company, J.J.​​​‌ Martín-Fleitas, S.S.​ Matthew, M.M.​‌ Maturi, N.N.​​ Mauri, R. B.​​​‌R. B. Metcalf,​ A.A. Pezzotta,​‌ M.M. Pöntinen,​​ C.C. Porciani,​​​‌ I.I. Risso,​ V.V. Scottez,​‌ M.M. Sereno,​​ M.M. Tenti,​​​‌ M.M. Viel,​ M.M. Wiesmann,​‌ Y.Y. Akrami,​​ S.S. Alvi,​​​‌ I. T.I. T.​ Andika, S.S.​‌ Anselmi, M.M.​​ Archidiacono, F.F.​​​‌ Atrio-Barandela, K.K.​ Benson, P.P.​‌ Bergamini, D.D.​​ Bertacca, M.M.​​​‌ Bethermin, A.A.​ Blanchard, L.L.​‌ Blot, H.H.​​ Böhringer, S.S.​​​‌ Borgani, M. L.​M. L. Brown,​‌ S.S. Bruton,​​ A.A. Calabro,​​​‌ B.B. Camacho Quevedo​, F.F. Caro​‌, C. S.C.​​ S. Carvalho, T.​​​‌T. Castro, F.​F. Cogato, T.​‌T. Contini, A.​​ R.A. R. Cooray​​​‌, M.M. Costanzi​, O.O. Cucciati​‌, S.S. Davini​​, F.F. de​​​‌ Paolis, G.G.​ Desprez, A.A.​‌ Díaz-Sánchez, J. J.​​J. J. Diaz,​​​‌ S.S. Di Domizio​, J. M.J.​‌ M. Diego, P.​​P. Dimauro, P.-A.​​​‌ -.P. -A. Duc​, A.A. Enia​‌, Y.Y. Fang​​, A. G.A.​​​‌ G. Ferrari, P.​ G.P. G. Ferreira​‌, A.A. Finoguenov​​, A.A. Franco​​​‌, K.K. Ganga​, J.J. García-Bellido​‌, T.T. Gasparetto​​, V.V. Gautard​​​‌, E.E. Gaztanaga​, F.F. Giacomini​‌, F.F. Gianotti​​, A. H.A.​​​‌ H. Gonzalez, G.​G. Gozaliasl, A.​‌A. Gruppuso, M.​​M. Guidi, C.​​​‌ M.C. M. Gutierrez​, A.A. Hall​‌, W. G.W.​​ G. Hartley, S.​​​‌S. Hemmati, C.​C. Hernández-Monteagudo, H.​‌H. Hildebrandt, J.​​J. Hjorth, J.​​​‌ J.J. J. E.​ Kajava, Y.Y.​‌ Kang, V.V.​​ Kansal, D.D.​​​‌ Karagiannis, K.K.​ Kiiveri, C. C.​‌C. C. Kirkpatrick,​​ S.S. Kruk,​​​‌ J. L.J. Le​ Graet, L.L.​‌ Legrand, M.M.​​ Lembo, F.F.​​​‌ Lepori, G.G.​ Leroy, G. F.​‌G. F. Lesci,​​ J.J. Lesgourgues,​​​‌ L.L. Leuzzi,​ T. I.T. I.​‌ Liaudat, S. J.​​S. J. Liu,​​​‌ A.A. Loureiro,​ J.J. Macias-Perez,​‌ G.G. Maggio,​​ M.M. Magliocchetti,​​​‌ E. A.E. A.​ Magnier, F.F.​‌ Mannucci, R.R.​​ Maoli, C. J.​​​‌C. J. A. P.​ Martins, M.M.​‌ Migliaccio, M.M.​​ Miluzio, P.P.​​​‌ Monaco, C.C.​ Moretti, G.G.​‌ Morgante, S.S.​​ Nadathur, K.K.​​​‌ Naidoo, A.A.​ Navarro-Alsina, S.S.​‌ Nesseris, F.F.​​ Passalacqua, K.K.​​ Paterson, L.L.​​​‌ Patrizii, A.A.‌ Philippon, A.A.‌​‌ Pisani, D.D.​​ Potter, S.S.​​​‌ Quai, M.M.‌ Radovich, G.G.‌​‌ Rodighiero, S.S.​​ Sacquegna, M.M.​​​‌ Sahlén, D. B.‌D. B. Sanders,‌​‌ E.E. Sarpa,​​ A.A. Schneider,​​​‌ D.D. Sciotti,‌ E.E. Sellentin,‌​‌ F.F. Shankar,​​ L. C.L. C.​​​‌ Smith, S. A.‌S. A. Stanford,‌​‌ K.K. Tanidis,​​ G.G. Testera,​​​‌ R.R. Teyssier,‌ S.S. Tosi,‌​‌ A.A. Troja,​​ M.M. Tucci,​​​‌ C.C. Valieri,‌ A.A. Venhola,‌​‌ D.D. Vergani,​​ G.G. Verza,​​​‌ P.P. Vielzeuf,‌ N. A.N. A.‌​‌ Walton, J. R.​​J. R. Weaver,​​​‌ J. G.J. G.‌ Sorce and D.D.‌​‌ Scott. Euclid Quick​​ Data Release (Q1). The​​​‌ Euclid view on Planck‌ galaxy protocluster candidates: towards‌​‌ a probe of the​​ highest sites of star​​​‌ formation at cosmic noon‌.March 2025HAL‌​‌back to textback​​ to textback to​​​‌ textback to text‌back to text

Other‌​‌ scientific publications

  • 29 inproceedings​​J.Juliette Meunier,​​​‌ S.Sébastien Rimbert,‌ A.Arnaud Prouzeau and‌​‌ F.Fabien Lotte.​​ Towards a protocol to​​​‌ find neurophysiological markers of‌ collaborations.CORTICO 2025‌​‌ - COllectif pour la​​ Recherche Transdisciplinaire sur les​​​‌ Interfaces Cerveau-OrdinateurLyon, France‌May 2025HALback‌​‌ to text

12.3 Cited​​ publications

  • 30 bookS.​​​‌S. Abiteboul, P.‌P. Buneman and D.‌​‌D. Suciu. Data​​ on the Web: From​​​‌ Relations to Semistructured Data‌ and XML.Morgan‌​‌ Kaufmann1999back to​​ text
  • 31 inproceedingsC.​​​‌Caroline Appert, E.‌Emmanuel Pietriga, E.‌​‌Eléonore Bartenlian and R.​​Rafael Morales González.​​​‌ Custom-made Tangible Interfaces with‌ TouchTokens.International Working‌​‌ Conference on Advanced Visual​​ Interfaces (AVI '18)Proceedings​​​‌ of the 2018 International‌ Conference on Advanced Visual‌​‌ InterfacesGrosseto, ItalyACM​​May 2018, 15​​​‌HALDOIback to‌ text
  • 32 articleA.‌​‌Anastasia Bezerianos and P.​​Petra Isenberg. Perception​​​‌ of Visual Variables on‌ Tiled Wall-Sized Displays for‌​‌ Information Visualization Applications.​​IEEE Transactions on Visualization​​​‌ and Computer Graphics18‌122012, 2516-2525‌​‌HALDOIback to​​ textback to text​​​‌
  • 33 inproceedingsE.Eugénie‌ Brasier, E.Emmanuel‌​‌ Pietriga and C.Caroline​​ Appert. AR-enhanced Widgets​​​‌ for Smartphone-centric Interaction.‌MobileHCI '21 - 23rd‌​‌ International Conference on Mobile​​ Human-Computer InteractionACMToulouse,​​​‌ FranceSeptember 2021HAL‌DOIback to text‌​‌back to text
  • 34​​ inproceedingsV.Vincent Cavez​​​‌, C.Catherine Letondal‌, E.Emmanuel Pietriga‌​‌ and C.Caroline Appert​​. Challenges of Music​​​‌ Score Writing and the‌ Potentials of Interactive Surfaces‌​‌.Proceedings of the​​ 42nd SIGCHI conference on​​​‌ Human Factors in computing‌ systemsACMHonolulu, United‌​‌ StatesMay 2024HAL​​DOIback to text​​​‌
  • 35 inproceedingsE.Emmanuel‌ Courtoux, C.Caroline‌​‌ Appert and O.Olivier​​​‌ Chapuis. SurfAirs: Surface​ + Mid-air Input for​‌ Large Vertical Displays.​​Proceedings of the international​​​‌ conference on Human factors​ in computing systemsHamburg,​‌ GermanyACMApril 2023​​, 15 pagesHAL​​​‌DOIback to text​
  • 36 inproceedingsE.Emmanuel​‌ Courtoux, C.Caroline​​ Appert and O.Olivier​​​‌ Chapuis. WallTokens: Surface​ Tangibles for Vertical Displays​‌.CHI 2021- International​​ conference on Human factors​​​‌ in computing systemsYokohama​ ( virtual ), Japan​‌ACMMay 2021,​​ 13 pagesHALDOI​​​‌back to text
  • 37​ articleM.Marie Destandau​‌, C.Caroline Appert​​ and E.Emmanuel Pietriga​​​‌. S-Paths: Set-based visual​ exploration of linked data​‌ driven by semantic paths​​.Open Journal Of​​​‌ Semantic Web121​2021, 99-116HAL​‌DOIback to text​​
  • 38 inproceedingsF.Francesco​​​‌ Di Gioia, E.​Eugenie Brasier, E.​‌Emmanuel Pietriga and C.​​Caroline Appert. Investigating​​​‌ the Use of AR​ Glasses for Content Annotation​‌ on Mobile Devices.​​ACM ISS 2022 -​​​‌ ACM Interactive Surfaces and​ Spaces Conference6Proceedings​‌ of the ACM on​​ Human-Computer InteractionISSWellington,​​​‌ New ZealandNovember 2022​, 1-18HALDOI​‌back to textback​​ to text
  • 39 book​​​‌M. R.M. R.​ Endsley and D. G.​‌D. G. Jones,​​ eds. Designing for Situation​​​‌ Awareness: an Approach to​ User-Centered Design.370​‌ pagesCRC Press, Taylor​​ & Francis2012back​​​‌ to text
  • 40 book​T.T. Heath and​‌ C.Chris Bizer.​​ Linked Data: Evolving the​​​‌ Web into a Global​ Data Space.Morgan​‌ & Claypool2011back​​ to text
  • 41 article​​​‌G.Golina Hulstein,​ V.Vanessa Peña-Araya and​‌ A.Anastasia Bezerianos.​​ Geo-Storylines: Integrating Maps into​​​‌ Storyline Visualizations.IEEE​ Transactions on Visualization and​‌ Computer Graphics291​​October 2022, 994-1004​​​‌HALDOIback to​ textback to text​‌
  • 42 inproceedingsR.Raphaël​​ James, A.Anastasia​​​‌ Bezerianos, O.Olivier​ Chapuis, M.Maxime​‌ Cordeil, T.Tim​​ Dwyer and A.Arnaud​​​‌ Prouzeau. Personal+Context navigation:​ combining AR and shared​‌ displays in Network Path-following​​.GI 2020 -​​​‌ Conference on Graphics Interface​GI '20Toronto, Canada​‌CHCCS/SCDHMMay 2020HAL​​back to text
  • 43​​​‌ inproceedingsR.Rafael Morales​ González, C.Caroline​‌ Appert, G.Gilles​​ Bailly and E.Emmanuel​​​‌ Pietriga. Passive yet​ Expressive TouchTokens.Proceedings​‌ of the 35th SIGCHI​​ conference on Human Factors​​​‌ in computing systemsDenver,​ United StatesMay 2017​‌, 3741 - 3745​​HALDOIback to​​​‌ text
  • 44 inproceedingsR.​Rafael Morales Gonzalez,​‌ C.Caroline Appert,​​ G.Gilles Bailly and​​​‌ E.Emmanuel Pietriga.​ TouchTokens: Guiding Touch Patterns​‌ with Passive Tokens.​​Proceedings of the 2016​​​‌ CHI Conference on Human​ Factors in Computing Systems​‌CHI '16San Jose,​​ CA, United StatesACM​​​‌May 2016, 4189-4202​HALDOIback to​‌ text
  • 45 inproceedingsV.​​Vanessa Peña-Araya, A.​​​‌Anastasia Bezerianos and E.​Emmanuel Pietriga. A​‌ Comparison of Geographical Propagation​​ Visualizations.CHI '20​​ - 38th SIGCHI conference​​​‌ on Human Factors in‌ computing systemsHonolulu, United‌​‌ StatesApril 2020,​​ 223:1--223:14HALDOIback​​​‌ to textback to‌ text
  • 46 inproceedingsE.‌​‌Emmanuel Pietriga. Engineering​​ Interactive Geospatial Visualizations for​​​‌ Cluster-Driven Ultra-high-resolution Wall Displays‌.EICS 2022 -‌​‌ ACM SIGCHI Symposium on​​ Engineering Interactive Computing Systems​​​‌Sophia Antipolis France, France‌ACMJune 2022,‌​‌ 3-4HALDOIback​​ to textback to​​​‌ textback to text‌
  • 47 inproceedingsE.Emmanuel‌​‌ Pietriga, H.Hande​​ Gözükan, C.Caroline​​​‌ Appert, M.Marie‌ Destandau, Š.Šejla‌​‌ Ċebirić, F.François​​ Goasdoué and I.Ioana​​​‌ Manolescu. Browsing Linked‌ Data Catalogs with LODAtlas‌​‌.ISWC 2018 -​​ 17th International Semantic Web​​​‌ ConferenceMonterey, United States‌SpringerOctober 2018,‌​‌ 137-153HALDOIback​​ to text
  • 48 inproceedings​​​‌A.Arnaud Prouzeau,‌ A.Anastasia Bezerianos and‌​‌ O.Olivier Chapuis.​​ Awareness Techniques to Aid​​​‌ Transitions between Personal and‌ Shared Workspaces in Multi-Display‌​‌ Environments.Proceedings of​​ the 2018 International Conference​​​‌ on Interactive Surfaces and‌ SpacesISS '18Tokyo,‌​‌ JapanACMNovember 2018​​, 291--304HALDOI​​​‌back to text
  • 49‌ inproceedingsH.Hugo Romat‌​‌, C.Caroline Appert​​, B.Benjamin Bach​​​‌, N.Nathalie Henry-Riche‌ and E.Emmanuel Pietriga‌​‌. Animated Edge Textures​​ in Node-Link Diagrams: a​​​‌ Design Space and Initial‌ Evaluation.Proceedings of‌​‌ the 2018 CHI Conference​​ on Human Factors in​​​‌ Computing SystemsCHI '18‌Montréal, CanadaACMApril‌​‌ 2018, 187:1--187:13HAL​​DOIback to text​​​‌
  • 50 articleH.Hugo‌ Romat, C.Caroline‌​‌ Appert and E.Emmanuel​​ Pietriga. Expressive Authoring​​​‌ of Node-Link Diagrams with‌ Graphies.IEEE Transactions‌​‌ on Visualization and Computer​​ Graphics274April​​​‌ 2021, 2329-2340HAL‌DOIback to text‌​‌back to text
  • 51​​ inproceedingsH.Hugo Romat​​​‌, D.Dylan Lebout‌, E.Emmanuel Pietriga‌​‌ and C.Caroline Appert​​. Influence of Color​​​‌ and Size of Particles‌ on Their Perceived Speed‌​‌ in Node-Link Diagrams.​​INTERACT 2019 - 17th​​​‌ IFIP Conference on Human-Computer‌ InteractionLNCS-11747Human-Computer Interaction‌​‌ -- INTERACT 2019Part​​ IIPart 7: Information​​​‌ VisualizationPaphos, CyprusSpringer‌ International PublishingSeptember 2019‌​‌, 619-637HALDOI​​back to text
  • 52​​​‌ inproceedingsH.Hugo Romat‌, E.Emmanuel Pietriga‌​‌, N.Nathalie Henry-Riche​​, K.Ken Hinckley​​​‌ and C.Caroline Appert‌. SpaceInk: Making Space‌​‌ for In-Context Annotations.​​UIST 2019 - 32nd​​​‌ ACM User Interface Software‌ and TechnologyNouvelle-Orleans, United‌​‌ StatesOctober 2019HAL​​DOIback to text​​​‌back to text
  • 53‌ inproceedingsH.Hugo Romat‌​‌, N.Nathalie Riche​​, K.Ken Hinckley​​​‌, B.Bongshin Lee‌, C.Caroline Appert‌​‌, E.Emmanuel Pietriga​​ and C.Christopher Collins​​​‌. ActiveInk: (Th)Inking with‌ Data.CHI 2019‌​‌ - The ACM CHI​​ Conference on Human Factors​​​‌ in Computing SystemsCHI‌ 2019 - Proceedings of‌​‌ the 2019 CHI Conference​​ on Human Factors in​​​‌ Computing SystemsGlasgow, United‌ KingdomACMMay 2019‌​‌HALDOIback to​​​‌ text
  • 54 inproceedingsV.​V\'it Rusňák, C.​‌Caroline Appert, O.​​Olivier Chapuis and E.​​​‌Emmanuel Pietriga. Designing​ Coherent Gesture Sets for​‌ Multi-scale Navigation on Tabletops​​.CHI '18CHI​​​‌ '18Montreal, CanadaACM​April 2018, 142:1-142:12​‌HALDOIback to​​ text
  • 55 articleN.​​​‌N. Shadbolt, T.​T. Berners-Lee and W.​‌W. Hall. The​​ Semantic Web Revisited.​​​‌IEEE Intelligent Systems21​32006, 96-101​‌URL: 10.1109/MIS.2006.62DOIback​​ to text