Bibliography
Major publications by the team in recent years
-
1N. Bonneel, G. Drettakis, N. Tsingos, I. Viaud-Delmon, D. James.
Fast Modal Sounds with Scalable Frequency-Domain Synthesis, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), August 2008, vol. 27, no 3.
http://www-sop. inria. fr/ reves/ Basilic/ 2008/ BDTVJ08 -
2C. Dachsbacher, M. Stamminger, G. Drettakis, F. Durand.
Implicit Visibility and Antiradiance for Interactive Global Illumination, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), August 2007, vol. 26, no 3.
http://www-sop. inria. fr/ reves/ Basilic/ 2007/ DSDD07 -
3O. Deussen, C. Colditz, M. Stamminger, G. Drettakis.
Interactive visualization of complex plant ecosystems, in: Proceedings of the IEEE Visualization Conference, IEEE, October 2002.
http://www-sop. inria. fr/ reves/ Basilic/ 2002/ DCSD02/ Vis2002Deussen. pdf -
4F. Duguet, G. Drettakis.
Robust Epsilon Visibility, in: Proceedings of ACM SIGGRAPH 2002, J. Hughes (editor), ACM Press / ACM SIGGRAPH, July 2002.
http://www-sop. inria. fr/ reves/ Basilic/ 2002/ DD02/ RobustEpsilonVisibility. pdf -
5F. Duguet, G. Drettakis.
Flexible Point-Based Rendering on Mobile Devices, in: IEEE Computer Graphics and Applications, July-August 2004, vol. 24, no 4. -
6A. Lagae, S. Lefebvre, G. Drettakis, P. Dutré.
Procedural Noise using Sparse Gabor Convolution, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), August 2009, vol. 28, no 3.
http://www-sop. inria. fr/ reves/ Basilic/ 2009/ LLDD09 -
7A. Reche, I. Martin, G. Drettakis.
Volumetric Reconstruction and Interactive Rendering of Trees from Photographs, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), July 2004, vol. 23, no 3.
http://www-sop. inria. fr/ reves/ Basilic/ 2004/ RMD04/ FinalPaper_0167. pdf -
8M. Stamminger, G. Drettakis.
Perspective Shadow Maps, in: Proceedings of ACM SIGGRAPH 2002, J. Hughes (editor), ACM Press/ ACM SIGGRAPH, July 2002.
http://www-sop. inria. fr/ reves/ Basilic/ 2003/ SDD03/ -
9N. Tsingos, E. Gallo, G. Drettakis.
Perceptual Audio Rendering of Complex Virtual Environments, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), July 2004, vol. 23, no 3.
http://www-sop. inria. fr/ reves/ Basilic/ 2004/ TGD04/ -
10B. Walter, G. Drettakis, D. Greenberg.
Enhancing and Optimizing the Render Cache, in: Proceedings of the Eurographics Workshop on Rendering, P. Debevec, S. Gibson (editors), ACM Press, June 2002.
http://www-sop. inria. fr/ reves/ Basilic/ 2002/ WDG02
Doctoral Dissertations and Habilitation Theses
-
11M. Cabral.
Reshape and Relighting for Interactive Content Creation and Manipulation, University of Nice Sophia-Antipolis, May 2011.
http://www-sop. inria. fr/ reves/ Basilic/ 2011/ Cab11
Articles in International Peer-Reviewed Journal
-
12C. Bosch, P.-Y. Laffont, H. Rushmeier, J. Dorsey, G. Drettakis.
Image-Guided Weathering: A New Approach Applied to Flow Phenomena, in: ACM Transactions on Graphics, 2011, p. 20:1–20:13, (Also presented at SIGGRAPH 2011).
http://hal. inria. fr/ inria-00606830/ en -
13A. Bousseau, E. Chapoulie, R. Ramamoorthi, M. Agrawala.
Optimizing Environment Maps for Material Depiction, in: Computer Graphics Forum, July 2011, vol. 30, no 4.
http://hal. inria. fr/ inria-00606838/ en -
14P. Bénard, A. Bousseau, J. Thollot.
State-of-the-Art Report on Temporal Coherence for Stylized Animations, in: Computer Graphics Forum, October 2011. [ DOI : 10.1111/j.1467-8659.2011.02075.x ]
http://hal. inria. fr/ inria-00636210/ en -
15M. Cabral, N. Bonneel, S. Lefebvre, G. Drettakis.
Relighting Photographs of Tree Canopies, in: IEEE Transactions on Visualization and Computer Graphics, 2011. [ DOI : 10.1109/TVCG.2010.236 ]
http://hal. inria. fr/ inria-00607042/ en -
16G. Chaurasia, O. Sorkine, G. Drettakis.
Silhouette-Aware Warping for Image-Based Rendering, in: Computer Graphics Forum, 2011, vol. 30, no 4.
http://hal. inria. fr/ inria-00607039/ en -
17G. Cirio, P. Vangorp, E. Chapoulie, M. Marchal, A. Lécuyer, G. Drettakis.
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces, in: IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Virtual Reality), 2012, (conditionally accepted). -
18A. Lagae, G. Drettakis.
Filtering Solid Gabor Noise, in: ACM Transactions on Graphics, August 2011, vol. 30, no 3.
http://hal. inria. fr/ inria-00606907/ en -
19A. Lagae, S. Lefebvre, P. Dutré.
Improving Gabor Noise, in: IEEE Transactions on Visualization and Computer Graphics, August 2011, vol. 17, no 8, p. 1096 - 1107. [ DOI : 10.1109/TVCG.2010.238 ]
http://hal. inria. fr/ inria-00601695/ en -
20P. Vangorp, G. Chaurasia, P.-Y. Laffont, R. Fleming, G. Drettakis.
Perception of Visual Artifacts in Image-Based Rendering of Façades, in: Computer Graphics Forum, 2011, vol. 30, no 4.
http://hal. inria. fr/ inria-00606832/ en
Articles in National Peer-Reviewed Journal
-
21P.-Y. Laffont, A. Bousseau, G. Drettakis.
Images intrinsèques de scènes en extérieur à partir de multiples vues, in: REFIG (Revue Electronique Francophone d'Informatique Graphique), 2011, vol. 5, no 2, p. 57-67, In French. Presented at Journées de l'AFIG 2011, best paper award..
International Conferences with Proceedings
-
22M. Cabral, P. Vangorp, G. Chaurasia, E. Chapoulie, M. Hachet, G. Drettakis.
A Multimode Immersive Conceptual Design System for Architectural Modeling and Lighting, in: 3D User Interfaces (3DUI), 2011 IEEE Symposium on, Singapour, Singapore, Joseph J. Jr. LaViola, M. Hachet, M. Billinghurst (editors), IEEE, 2011, p. 15-18. [ DOI : 10.1109/3DUI.2011.5759211 ]
http://hal. inria. fr/ inria-00606833/ en -
23C. De Rousiers, A. Bousseau, K. Subr, N. Holzschuch, R. Ramamoorthi.
Real-Time Rough Refraction, in: ACM Siggraph Symposium on Interactive 3D Graphics and Games (I3D), San Francisco, United States, 2011. [ DOI : 10.1145/1944745.1944764 ]
http://hal. inria. fr/ inria-00545955/ en
-
24O. Deussen, C. Colditz, M. Stamminger, G. Drettakis.
Interactive visualization of complex plant ecosystems, in: Proceedings of the IEEE Visualization Conference, IEEE, October 2002.
http://www-sop. inria. fr/ reves/ Basilic/ 2002/ DCSD02/ Vis2002Deussen. pdf -
25J. Dorsey, H. K. Pedersen, P. Hanrahan.
Flow and Changes in Appearance, in: ACM Computer Graphics (SIGGRAPH'96 Proceedings), Aout 1996, p. 411–420. -
26F. Duguet, G. Drettakis.
Robust Epsilon Visibility, in: ACM Transactions on Computer Graphics (Proceedings of ACM SIGGRAPH 2002), July 2002.
http://www-sop. inria. fr/ reves/ Basilic/ 2002/ DD02/ RobustEpsilonVisibility. pdf -
27F. Durand, G. Drettakis, C. Puech.
The 3D Visibility Complex, a new approach to the problems of accurate visibility, in: Rendering Techniques'96 (7th Eurographics Workshop on Rendering), Springer Verlag, June 1996, p. 245–257. -
28F. Durand, G. Drettakis, C. Puech.
The Visibility Skeleton: A Powerful and Efficient Multi-Purpose Global Visibility Tool, in: ACM Computer Graphics (SIGGRAPH'97 Conference Proceedings), Aout 1997. -
29F. Durand, G. Drettakis, C. Puech.
Fast and Accurate Hierarchical Radiosity Using Global Visibility, in: ACM Transactions on Graphics, April 1999, vol. 18, p. 128–170. -
30T. Funkhouser, I. Carlbom, G. Elko, G. Pingali, M. Sondhi, J. West.
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments, in: ACM Computer Graphics (SIGGRAPH'98 Proceedings), July 1998. -
31T. Funkhouser, N. Tsingos, I. Carlbom, G. Elko, M. Sondhi, J. West.
Modeling Sound Reflection and Diffraction in Architectural Environments with Beam Tracing, in: Forum Acusticum, September 2002. -
32G. Miller.
Efficient Algorithms for Local and Global Accessibility Shading, in: ACM Computer Graphics (SIGGRAPH'94 Proceedings), July 1994, p. 319–326. -
33N. Tsingos, T. Funkhouser, I. Carlbom.
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction, in: ACM Computer Graphics (SIGGRAPH 2001 Proceedings), July 2001. -
34N. Tsingos.
Artifact-free asynchronous geometry-based audio rendering, in: ICASSP'2001, May 2001. -
35B. Walter, G. Drettakis, S. Parker.
Interactive Rendering using the Render Cache, in: Rendering Techniques'99 (10th Eurographics Workshop on Rendering), Springer Verlag, June 1999.