Bibliography
Major publications by the team in recent years
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1N. Bonneel, G. Drettakis, N. Tsingos, I. Viaud-Delmon, D. James.
Fast Modal Sounds with Scalable Frequency-Domain Synthesis, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), August 2008, vol. 27, no 3.
http://www-sop. inria. fr/ reves/ Basilic/ 2008/ BDTVJ08 -
2C. Dachsbacher, M. Stamminger, G. Drettakis, F. Durand.
Implicit Visibility and Antiradiance for Interactive Global Illumination, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), August 2007, vol. 26, no 3.
http://www-sop. inria. fr/ reves/ Basilic/ 2007/ DSDD07 -
3O. Deussen, C. Colditz, M. Stamminger, G. Drettakis.
Interactive visualization of complex plant ecosystems, in: Proceedings of the IEEE Visualization Conference, IEEE, October 2002.
http://www-sop. inria. fr/ reves/ Basilic/ 2002/ DCSD02/ Vis2002Deussen. pdf -
4F. Duguet, G. Drettakis.
Robust Epsilon Visibility, in: Proceedings of ACM SIGGRAPH 2002, J. Hughes (editor), ACM Press / ACM SIGGRAPH, July 2002.
http://www-sop. inria. fr/ reves/ Basilic/ 2002/ DD02/ RobustEpsilonVisibility. pdf -
5F. Duguet, G. Drettakis.
Flexible Point-Based Rendering on Mobile Devices, in: IEEE Computer Graphics and Applications, July-August 2004, vol. 24, no 4. -
6A. Lagae, S. Lefebvre, G. Drettakis, P. Dutré.
Procedural Noise using Sparse Gabor Convolution, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), August 2009, vol. 28, no 3.
http://www-sop. inria. fr/ reves/ Basilic/ 2009/ LLDD09 -
7A. Reche, I. Martin, G. Drettakis.
Volumetric Reconstruction and Interactive Rendering of Trees from Photographs, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), July 2004, vol. 23, no 3.
http://www-sop. inria. fr/ reves/ Basilic/ 2004/ RMD04/ FinalPaper_0167. pdf -
8M. Stamminger, G. Drettakis.
Perspective Shadow Maps, in: Proceedings of ACM SIGGRAPH 2002, J. Hughes (editor), ACM Press/ ACM SIGGRAPH, July 2002.
http://www-sop. inria. fr/ reves/ Basilic/ 2003/ SDD03/ -
9N. Tsingos, E. Gallo, G. Drettakis.
Perceptual Audio Rendering of Complex Virtual Environments, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), July 2004, vol. 23, no 3.
http://www-sop. inria. fr/ reves/ Basilic/ 2004/ TGD04/ -
10B. Walter, G. Drettakis, D. Greenberg.
Enhancing and Optimizing the Render Cache, in: Proceedings of the Eurographics Workshop on Rendering, P. Debevec, S. Gibson (editors), ACM Press, June 2002.
http://www-sop. inria. fr/ reves/ Basilic/ 2002/ WDG02
Doctoral Dissertations and Habilitation Theses
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11P.-Y. Laffont.
Décomposition en images intrinsèques à partir de plusieurs photographies, Université de Nice Sophia-Antipolis and Inria Sophia-Antipolis, October 2012, Accompanying materials described in the thesis can be downloaded from the author's website: http://thesis.py-laffont.info.
http://hal. inria. fr/ tel-00761119
Articles in International Peer-Reviewed Journals
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12A. Bousseau, J. O'Shea, R. Ramamoorthi, M. Agrawala.
Gloss Perception in Painterly and Cartoon Rendering, in: ACM Transactions on Graphics (TOG), 2013, to appear.
http://www-sop. inria. fr/ reves/ publis/ -
13G. Cirio, P. Vangorp, E. Chapoulie, M. Marchal, A. Lécuyer, G. Drettakis.
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces, in: IEEE Transactions on Visualization and Computer Graphics, April 2012, vol. 18, no 4, p. 546-554. [ DOI : 10.1109/TVCG.2012.60 ]
http://hal. inria. fr/ hal-00759195 -
14C. De Rousiers, A. Bousseau, K. Subr, N. Holzschuch, R. Ramamoorthi.
Real-Time Rendering of Rough Refraction, in: IEEE Transactions on Visualization and Computer Graphics, October 2012, vol. 18, no 10, p. 1591-1602. [ DOI : 10.1109/TVCG.2011.282 ]
http://hal. inria. fr/ hal-00652076 -
15B. Galerne, A. Lagae, S. Lefebvre, G. Drettakis.
Gabor Noise by Example, in: ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings, July 2012, vol. 31, no 4, Article No. 73 p. [ DOI : 10.1145/2185520.2185569 ]
http://hal. inria. fr/ hal-00695670 -
16E. Garces, A. Munoz, J. Lopez-Moreno, D. Gutiérrez.
Intrinsic Images by Clustering, in: Computer Graphics Forum, 2012, vol. 31, no 4, p. 1415-1425. [ DOI : 10.1111/j.1467-8659.2012.03137.x ]
http://hal. inria. fr/ hal-00761400 -
17L. Glondu, L. Muguercia, M. Marchal, C. Bosch, H. Rushmeier, G. Dumont, G. Drettakis.
Example-Based Fractured Appearance, in: Computer Graphics Forum, February 2012, vol. 31, no 4, p. 1547-1556. [ DOI : 10.1111/j.1467-8659.2012.03151.x ]
http://hal. inria. fr/ hal-00752381 -
18P.-Y. Laffont, A. Bousseau, G. Drettakis.
Rich Intrinsic Image Decomposition of Outdoor Scenes from Multiple Views, in: IEEE Transactions on Visualization and Computer Graphics, 2013, vol. in press, to appear.
http://hal. inria. fr/ hal-00761121 -
19P.-Y. Laffont, A. Bousseau, S. Paris, F. Durand, G. Drettakis.
Coherent Intrinsic Images from Photo Collections, in: ACM Transactions on Graphics, 2012, vol. 31, no 6. [ DOI : 10.1145/2366145.2366221 ]
http://hal. inria. fr/ hal-00761123 -
20C. Shao, A. Bousseau, A. Sheffer, K. Singh.
CrossShade: Shading Concept Sketches Using Cross-Section Curves, in: ACM Transactions on Graphics, 2012, vol. 31, no 4. [ DOI : 10.1145/2185520.2185541 ]
http://hal. inria. fr/ hal-00703202 -
21M. Taffou, E. Chapoulie, A. David, R. Guerchouche, G. Drettakis, I. Viaud-Delmon.
Auditory-Visual Integration of Emotional Signals in a Virtual Environment for Cynophobia, in: Annual Review of Cybertherapy and Telemedicine, 2012. [ DOI : 10.3233/978-1-61499-121-2-238 ]
http://hal. inria. fr/ hal-00760726
International Conferences with Proceedings
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22P.-Y. Laffont, A. Bousseau, G. Drettakis.
Rich Intrinsic Image Decomposition of Outdoor Scenes from Multiple Views, in: SIGGRAPH, ACM SIGGRAPH, 2012, Talk & Poster.
http://www-sop. inria. fr/ reves/ Basilic/ 2012/ LBD12 -
23C. Verron, G. Drettakis.
Procedural audio modeling for particle-based environmental effects, in: 133rd AES Convention, San Francisco, United States, 2012.
http://hal. inria. fr/ hal-00759818 -
24C. Zanni, P. Bares, A. Lagae, M. Quiblier, M.-P. Cani.
Geometric Details on Skeleton-based Implicit Surfaces, in: Eurographics 2012, Cagliari, Italy, May 2012, Short Paper.
http://hal. inria. fr/ hal-00694504
Scientific Books (or Scientific Book chapters)
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25P. Barla, A. Bousseau.
Gradient Art: Creation and Vectorization, in: Image and Video based Artistic Stylization, J. Colomosse, P. Rosin (editors), Springer, November 2012.
http://hal. inria. fr/ hal-00760068
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26O. Deussen, C. Colditz, M. Stamminger, G. Drettakis.
Interactive visualization of complex plant ecosystems, in: Proceedings of the IEEE Visualization Conference, IEEE, October 2002.
http://www-sop. inria. fr/ reves/ Basilic/ 2002/ DCSD02/ Vis2002Deussen. pdf -
27J. Dorsey, H. K. Pedersen, P. Hanrahan.
Flow and Changes in Appearance, in: ACM Computer Graphics (SIGGRAPH'96 Proceedings), Aout 1996, p. 411–420. -
28F. Duguet, G. Drettakis.
Robust Epsilon Visibility, in: ACM Transactions on Computer Graphics (Proceedings of ACM SIGGRAPH 2002), July 2002.
http://www-sop. inria. fr/ reves/ Basilic/ 2002/ DD02/ RobustEpsilonVisibility. pdf -
29F. Durand, G. Drettakis, C. Puech.
The 3D Visibility Complex, a new approach to the problems of accurate visibility, in: Rendering Techniques'96 (7th Eurographics Workshop on Rendering), Springer Verlag, June 1996, p. 245–257. -
30F. Durand, G. Drettakis, C. Puech.
The Visibility Skeleton: A Powerful and Efficient Multi-Purpose Global Visibility Tool, in: ACM Computer Graphics (SIGGRAPH'97 Conference Proceedings), Aout 1997. -
31F. Durand, G. Drettakis, C. Puech.
Fast and Accurate Hierarchical Radiosity Using Global Visibility, in: ACM Transactions on Graphics, April 1999, vol. 18, p. 128–170. -
32T. Funkhouser, I. Carlbom, G. Elko, G. Pingali, M. Sondhi, J. West.
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments, in: ACM Computer Graphics (SIGGRAPH'98 Proceedings), July 1998. -
33T. Funkhouser, N. Tsingos, I. Carlbom, G. Elko, M. Sondhi, J. West.
Modeling Sound Reflection and Diffraction in Architectural Environments with Beam Tracing, in: Forum Acusticum, September 2002. -
34G. Miller.
Efficient Algorithms for Local and Global Accessibility Shading, in: ACM Computer Graphics (SIGGRAPH'94 Proceedings), July 1994, p. 319–326. -
35N. Tsingos, T. Funkhouser, I. Carlbom.
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction, in: ACM Computer Graphics (SIGGRAPH 2001 Proceedings), July 2001. -
36N. Tsingos.
Artifact-free asynchronous geometry-based audio rendering, in: ICASSP'2001, May 2001. -
37B. Walter, G. Drettakis, S. Parker.
Interactive Rendering using the Render Cache, in: Rendering Techniques'99 (10th Eurographics Workshop on Rendering), Springer Verlag, June 1999.