Section: Application Domains
Bio-inspired robotic swimming
In bioinspired robotic swimming the aim is of simulating a three-dimensional swimmer starting from pictures. The first step is to build the three-dimensional fish profile based on two-dimensional data retrieved from the picture of an undeformed fish at rest. This is done by a skeleton technique and a three-dimensional level set function describing the body surface. Then the skeleton is deformed using an appropriate swimming law to obtain a sequence of level set functions corresponding to snapshots of the body surface uniformly taken at different instants.
Thanks to skeleton deformation we typically reconstruct
Numerical simulations have been performed in 3D, see figure 4 . However, it has been observed that these algorithms do not preserve the physics/features of the represented objects. Indeed, the fish tends to compress during the deformation.
|
For this reason, we will consider incompressible or rigid transports.