Bibliography
Major publications by the team in recent years
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1N. Bonneel, G. Drettakis, N. Tsingos, I. Viaud-Delmon, D. James.
Fast Modal Sounds with Scalable Frequency-Domain Synthesis, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), August 2008, vol. 27, no 3.
http://www-sop.inria.fr/reves/Basilic/2008/BDTVJ08 -
2G. Chaurasia, S. Duchêne, O. Sorkine-Hornung, G. Drettakis.
Depth Synthesis and Local Warps for Plausible Image-based Navigation, in: ACM Transactions on Graphics, 2013, vol. 32, to be presented at SIGGRAPH 2013.
http://www-sop.inria.fr/reves/Basilic/2013/CDSD13 -
3C. Dachsbacher, M. Stamminger, G. Drettakis, F. Durand.
Implicit Visibility and Antiradiance for Interactive Global Illumination, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), August 2007, vol. 26, no 3.
http://www-sop.inria.fr/reves/Basilic/2007/DSDD07 -
4E. Iarussi, A. Bousseau, T. Tsandilas.
The Drawing Assistant: Automated Drawing Guidance and Feedback from Photographs, in: ACM Symposium on User Interface Software and Technology (UIST), ACM, 2013.
http://www-sop.inria.fr/reves/Basilic/2013/IBT13 -
5P.-Y. Laffont, A. Bousseau, S. Paris, F. Durand, G. Drettakis.
Coherent Intrinsic Images from Photo Collections, in: ACM Transactions on Graphics (SIGGRAPH Asia Conference Proceedings), 2012, vol. 31.
http://www-sop.inria.fr/reves/Basilic/2012/LBPDD12 -
6A. Lagae, S. Lefebvre, G. Drettakis, P. Dutré.
Procedural Noise using Sparse Gabor Convolution, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), August 2009, vol. 28, no 3.
http://www-sop.inria.fr/reves/Basilic/2009/LLDD09 -
7C. Shao, A. Bousseau, A. Sheffer, K. Singh.
CrossShade: Shading Concept Sketches Using Cross-Section Curves, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), 2012, vol. 31, no 4.
http://www-sop.inria.fr/reves/Basilic/2012/SBSS12 -
8M. Stamminger, G. Drettakis.
Perspective Shadow Maps, in: Proceedings of ACM SIGGRAPH 2002, J. Hughes (editor), ACM Press/ ACM SIGGRAPH, July 2002.
http://www-sop.inria.fr/reves/Basilic/2003/SDD03/ -
9N. Tsingos, E. Gallo, G. Drettakis.
Perceptual Audio Rendering of Complex Virtual Environments, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), July 2004, vol. 23, no 3.
http://www-sop.inria.fr/reves/Basilic/2004/TGD04/ -
10B. Walter, G. Drettakis, D. Greenberg.
Enhancing and Optimizing the Render Cache, in: Proceedings of the Eurographics Workshop on Rendering, P. Debevec, S. Gibson (editors), ACM Press, June 2002.
http://www-sop.inria.fr/reves/Basilic/2002/WDG02
Doctoral Dissertations and Habilitation Theses
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11E. Chapoulie.
Gestures and direct manipulation for immersive virtual reality, Université Nice Sophia Antipolis, June 2014.
https://tel.archives-ouvertes.fr/tel-01070736 -
12G. Chaurasia.
Algorithms and Perceptual Analysis for Interactive Free Viewpoint Image-Based Navigation, Université Nice Sophia Antipolis, February 2014.
https://tel.archives-ouvertes.fr/tel-00979913
Articles in International Peer-Reviewed Journals
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13E. Chapoulie, M. Marchal, E. Dimara, M. Roussou, J.-C. Lomardo, G. Drettakis.
Evaluation of Direct Manipulation using Finger Tracking for Complex Tasks in an Immersive Cube, in: Virtual Reality, August 2014.
https://hal.inria.fr/hal-01060303 -
14A. Jarabo, B. Masia, A. Bousseau, F. Pellacini, D. Gutierrez.
How Do People Edit Light Fields?, in: ACM Transactions on Graphics, 2014, vol. 33, no 4. [ DOI : 10.1145/2601097.2601125 ]
https://hal.inria.fr/hal-01060860 -
15G. A. Koulieris, G. Drettakis, D. W. Cunningham, K. Mania.
An Automated High Level Saliency Predictor for Smart Game Balancing, in: ACM Transactions on Applied Perception, October 2014.
https://hal.inria.fr/hal-01062718 -
17C. Richardt, J. Lopez-Moreno, A. Bousseau, M. Agrawala, G. Drettakis.
Vectorising Bitmaps into Semi-Transparent Gradient Layers, in: Computer Graphics Forum, 2014, vol. 33, no 4.
https://hal.inria.fr/hal-01060820 -
18B. Xu, W. Chang, A. Sheffer, A. Bousseau, J. Mccrae, K. Singh.
True2Form: 3D Curve Networks from 2D Sketches via Selective Regularization, in: ACM Transactions on Graphics, 2014, vol. 33, no 4. [ DOI : 10.1145/2601097.2601128 ]
https://hal.inria.fr/hal-01060850
International Conferences with Proceedings
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19E. Chapoulie, R. Guerchouche, P.-D. Peit, G. Chaurasia, P. Robert, G. Drettakis.
Reminiscence Therapy using Image-Based Rendering in VR, in: IEEE Virtual Reality, Minneapolis, United States, September 2014.
https://hal.inria.fr/hal-01060300
Scientific Popularization
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20J. Sol Roo, C. Richardt.
Temporally Coherent Video De-Anaglyph, September 2014. [ DOI : 10.1145/2614106.2614125 ]
https://hal.inria.fr/hal-01060864
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21O. Deussen, C. Colditz, M. Stamminger, G. Drettakis.
Interactive visualization of complex plant ecosystems, in: Proceedings of the IEEE Visualization Conference, IEEE, October 2002.
http://www-sop.inria.fr/reves/Basilic/2002/DCSD02/Vis2002Deussen.pdf -
22J. Dorsey, H. K. Pedersen, P. Hanrahan.
Flow and Changes in Appearance, in: ACM Computer Graphics (SIGGRAPH'96 Proceedings), Aout 1996, pp. 411–420. -
23F. Duguet, G. Drettakis.
Robust Epsilon Visibility, in: ACM Transactions on Computer Graphics (Proceedings of ACM SIGGRAPH 2002), July 2002.
http://www-sop.inria.fr/reves/Basilic/2002/DD02/RobustEpsilonVisibility.pdf -
24F. Durand, G. Drettakis, C. Puech.
The 3D Visibility Complex, a new approach to the problems of accurate visibility, in: Rendering Techniques'96 (7th Eurographics Workshop on Rendering), Springer Verlag, June 1996, pp. 245–257. -
25F. Durand, G. Drettakis, C. Puech.
The Visibility Skeleton: A Powerful and Efficient Multi-Purpose Global Visibility Tool, in: ACM Computer Graphics (SIGGRAPH'97 Conference Proceedings), Aout 1997. -
26F. Durand, G. Drettakis, C. Puech.
Fast and Accurate Hierarchical Radiosity Using Global Visibility, in: ACM Transactions on Graphics, April 1999, vol. 18, pp. 128–170. -
27T. Funkhouser, I. Carlbom, G. Elko, G. Pingali, M. Sondhi, J. West.
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments, in: ACM Computer Graphics (SIGGRAPH'98 Proceedings), July 1998. -
28T. Funkhouser, N. Tsingos, I. Carlbom, G. Elko, M. Sondhi, J. West.
Modeling Sound Reflection and Diffraction in Architectural Environments with Beam Tracing, in: Forum Acusticum, September 2002. -
29G. Miller.
Efficient Algorithms for Local and Global Accessibility Shading, in: ACM Computer Graphics (SIGGRAPH'94 Proceedings), July 1994, pp. 319–326. -
30N. Tsingos, T. Funkhouser, I. Carlbom.
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction, in: ACM Computer Graphics (SIGGRAPH 2001 Proceedings), July 2001. -
31N. Tsingos.
Artifact-free asynchronous geometry-based audio rendering, in: ICASSP'2001, May 2001. -
32B. Walter, G. Drettakis, S. Parker.
Interactive Rendering using the Render Cache, in: Rendering Techniques'99 (10th Eurographics Workshop on Rendering), Springer Verlag, June 1999.